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Related papers: Generative World Explorer

200 papers

Failure is inevitable for embodied navigation in complex environments. To enhance the resilience, replanning (RP) is a viable option, where the robot is allowed to fail, but is capable of adjusting plan until success. However, existing RP…

Robotics · Computer Science 2026-03-04 Guoliang Li , Ruihua Han , Chengyang Li , He Li , Shuai Wang , Wenchao Ding , Hong Zhang , Chengzhong Xu

In image-based camera localization systems, information about the environment is usually stored in some representation, which can be referred to as a map. Conventionally, most maps are built upon hand-crafted features. Recently, neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Mingpan Guo , Stefan Matthes , Jiaojiao Ye , Hao Shen

Designing and evaluating personalized and proactive assistant agents remains challenging due to the time, cost, and ethical concerns associated with human-in-the-loop experimentation. Existing Human-Computer Interaction (HCI) methods often…

Human-Computer Interaction · Computer Science 2025-11-25 Ziyi Xuan , Yiwen Wu , Xuhai Xu , Vinod Namboodiri , Mooi Choo Chuah , Yu Yang

World models of embodied agents predict future observations conditioned on an action taken by the agent. For complex embodiments, action spaces are high-dimensional and difficult to specify: for example, precisely controlling a human agent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Alex N. Wang , Trevor Darrell , Pavel Izmailov , Yutong Bai , Amir Bar

This study focuses on Embodied Complex-Question Answering task, which means the embodied robot need to understand human questions with intricate structures and abstract semantics. The core of this task lies in making appropriate plans based…

Robotics · Computer Science 2025-04-02 Ning Lan , Baoshan Ou , Xuemei Xie , Guangming Shi

Recent advancements in HCI and AI have predominantly centered on individual user experiences, often neglecting the emergent dynamics of group interactions. This provocation introduces Group Experience(GX) to capture the collective…

Human-Computer Interaction · Computer Science 2025-05-20 Soohwan Lee , Seoyeong Hwang , Kyungho Lee

Digital twin worlds with realistic interactive dynamics presents a new opportunity to develop generalist embodied agents in scannable environments with complex physical behaviors. To this end, we present GDGen (Generalized Representation…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Yichen Li , Zhiyi Li , Brandon Feng , Dinghuai Zhang , Antonio Torralba

Computer vision is hard because of a large variability in lighting, shape, and texture; in addition the image signal is non-additive due to occlusion. Generative models promised to account for this variability by accurately modelling the…

Computer Vision and Pattern Recognition · Computer Science 2015-03-10 Varun Jampani , Sebastian Nowozin , Matthew Loper , Peter V. Gehler

The capacity of an embodied agent to understand, predict, and interact with its environment is fundamentally contingent on an internal world model. This paper introduces a novel framework for investigating the formation and adaptation of…

Neural and Evolutionary Computing · Computer Science 2025-11-05 Brennen Hill

Over the past two decades, researchers have made significant steps in simulating agent-based human crowds, yet most efforts remain focused on low-level tasks such as collision avoidance, path following, and flocking. As a result, these…

Graphics · Computer Science 2026-03-26 Andreas Panayiotou , Panayiotis Charalambous , Ioannis Karamouzas

Language models (LMs) have demonstrated their capability in possessing commonsense knowledge of the physical world, a crucial aspect of performing tasks in everyday life. However, it remains unclear **whether LMs have the capacity to…

Artificial Intelligence · Computer Science 2023-07-18 Bill Yuchen Lin , Chengsong Huang , Qian Liu , Wenda Gu , Sam Sommerer , Xiang Ren

Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through photorealistic environments following natural-language instructions. One main obstacle existing in VLN is data scarcity, leading to poor…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Yu Zhong , Rui Zhang , Zihao Zhang , Shuo Wang , Chuan Fang , Xishan Zhang , Jiaming Guo , Shaohui Peng , Di Huang , Yanyang Yan , Xing Hu , Qi Guo

Agentic Artificial Intelligence (AI) builds upon Generative AI (GenAI). It constitutes the next major step in the evolution of AI with much stronger reasoning and interaction capabilities that enable more autonomous behavior to tackle…

Artificial Intelligence · Computer Science 2025-04-29 Johannes Schneider

Deciding whether an agent possesses a model of its surrounding world is a fundamental step toward understanding its capabilities and limitations. In [10], it was shown that, within a particular framework, every almost optimal and general…

Artificial Intelligence · Computer Science 2026-02-04 Santiago Cifuentes

Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to…

Robotics · Computer Science 2024-09-04 Zoey Chen , Zhao Mandi , Homanga Bharadhwaj , Mohit Sharma , Shuran Song , Abhishek Gupta , Vikash Kumar

Collecting 3D object datasets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely…

State-of-the-art navigation methods leverage a spatial memory to generalize to new environments, but their occupancy maps are limited to capturing the geometric structures directly observed by the agent. We propose occupancy anticipation,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Santhosh K. Ramakrishnan , Ziad Al-Halah , Kristen Grauman

In an unfamiliar setting, a model-based reinforcement learning agent can be limited by the accuracy of its world model. In this work, we present a novel, training-free approach to improving the performance of such agents separately from…

Machine Learning · Computer Science 2024-02-26 Martin Benfeghoul , Umais Zahid , Qinghai Guo , Zafeirios Fountas

How can we use generative AI to design tools that augment rather than replace human cognition? In this position paper, we review our own research on AI-assisted decision-making for lessons to learn. We observe that in both AI-assisted…

Human-Computer Interaction · Computer Science 2025-04-07 Zelun Tony Zhang , Leon Reicherts

Generative AI(GenAI) is a kind of AI model capable of producing human-like content in various modalities, including text, image, audio, video, and computer programming. Although GenAI offers great potential for education, its value often…

Human-Computer Interaction · Computer Science 2025-12-09 Yun Dai , Sichen Lai