Related papers: BVI-CR: A Multi-View Human Dataset for Volumetric …
Continual learning (CL) promises to allow neural networks to learn from continuous streams of inputs, instead of IID (independent and identically distributed) sampling, which requires random access to a full dataset. This would allow for…
Composed Image Retrieval (CoIR) has recently gained popularity as a task that considers both text and image queries together, to search for relevant images in a database. Most CoIR approaches require manually annotated datasets, comprising…
While today's video recognition systems parse snapshots or short clips accurately, they cannot connect the dots and reason across a longer range of time yet. Most existing video architectures can only process <5 seconds of a video without…
Super-resolution (SR) is a key technique for improving the visual quality of video content by increasing its spatial resolution while reconstructing fine details. SR has been employed in many applications including video streaming, where…
Brain-computer interfaces (BCIs) are evolving from research prototypes into clinical, assistive, and performance enhancement technologies. Despite the rapid rise and promise of implantable technologies, there is a need for better and more…
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…
Experience and reasoning occur across multiple temporal scales: milliseconds, seconds, hours or days. The vast majority of computer vision research, however, still focuses on individual images or short videos lasting only a few seconds.…
Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds have emerged as a popular 3D format for acquisition and rendering of digital humans, thanks to their versatility and real-time capabilities.…
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…
Video-based multimodal large language models (Video-LLMs) possess significant potential for video understanding tasks. However, most Video-LLMs treat videos as a sequential set of individual frames, which results in insufficient…
As the evolution of multiview display technology is bringing glasses-free 3DTV closer to reality, MPEG and VCEG are preparing an extension to HEVC to encode multiview video content. View synthesis in the current version of the 3D video…
Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural…
Background: Visualization of multi-channel microscopy data plays a vital role in biological research. With the ever-increasing resolution of modern microscopes the data set size of the scanned specimen grows steadily. On commodity hardware…
Real-time magnetic resonance imaging (RT-MRI) of human speech production is enabling significant advances in speech science, linguistics, bio-inspired speech technology development, and clinical applications. Easy access to RT-MRI is…
Today, people can easily record memorable moments, ranging from concerts, sports events, lectures, family gatherings, and birthday parties with multiple consumer cameras. However, synchronizing these cross-camera streams remains…
We present a parallel compositing algorithm for Volumetric Depth Images (VDIs) of large three-dimensional volume data. Large distributed volume data are routinely produced in both numerical simulations and experiments, yet it remains…
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…
We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…
Many video workflows benefit from a mixture of user controls with varying granularity, from exact 4D object trajectories and camera paths to coarse text prompts, while existing video generative models are typically trained for fixed input…
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering,…