Related papers: Exploring Device-Oriented Video Encryption for Hie…
Mobile Augmented Reality (AR) applications leverage various sensors to provide immersive user experiences. However, their reliance on diverse data sources introduces significant privacy challenges. This paper investigates user perceptions…
Mixed reality (MR) technology development is now gaining momentum due to advances in computer vision, sensor fusion, and realistic display technologies. With most of the research and development focused on delivering the promise of MR,…
Virtual reality and related technologies such as mixed and augmented reality have received extensive coverage in both mainstream and fringe media outlets. When the subject goes to a new AR headset, another AR device, or AR glasses, the talk…
New generation head-mounted displays, such as VR and AR glasses, are coming into the market with already integrated eye tracking and are expected to enable novel ways of human-computer interaction in numerous applications. However, since…
With eye tracking being increasingly integrated into virtual and augmented reality (VR/AR) head-mounted displays, preserving users' privacy is an ever more important, yet under-explored, topic in the eye tracking community. We report a…
The metaverse is a nascent concept that envisions a virtual universe, a collaborative space where individuals can interact, create, and participate in a wide range of activities. Privacy in the metaverse is a critical concern as the concept…
\begin{abstract} This paper comprehensively analyzes privacy policies in AR/VR applications, leveraging BERT, a state-of-the-art text classification model, to evaluate the clarity and thoroughness of these policies. By comparing the privacy…
ROI selective encryption, as an efficient privacy protection technique, encrypts only the key regions in the video, thereby ensuring security while minimizing the impact on coding efficiency. However, existing ROI-based video encryption…
Always-on sensing of AI applications on AR glasses makes traditional permission techniques ill-suited for context-dependent visual data, especially within home environments. The home presents a highly challenging privacy context due to the…
Immersive technologies, including augmented and virtual reality (AR & VR) devices, have enhanced digital communication along with a considerable increase in digital threats. Thus, authentication becomes critical in AR & VR technology,…
Many augmented reality (AR) applications rely on omnidirectional environment lighting to render photorealistic virtual objects. When the virtual objects consist of reflective materials, such as a metallic sphere, the required lighting…
Augmented Reality (AR) provides a safe and low-cost option for hazardous safety training that allows for the visualization of aspects that may be invisible, such as radiation. Effectively visually communicating such threats in the…
Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction…
Augmented reality (AR) systems pose unique privacy risks due to their continuous capture of visual data. Existing AR privacy frameworks lack semantic understanding of visual content, limiting their effectiveness in detecting…
The Privacy-sensitive Object Identification (POI) task allocates bounding boxes for privacy-sensitive objects in a scene. The key to POI is settling an object's privacy class (privacy-sensitive or non-privacy-sensitive). In contrast to…
Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…
The growing popularity of mobile and wearable devices with built-in cameras, the bright prospect of camera related applications such as augmented reality and life-logging system, the increased ease of taking and sharing photos, and advances…
Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…
Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing…
Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design communication systems using them. We present ARcall, a novel…