Related papers: Monotone Contractions
Fixpoints are ubiquitous in computer science as they play a central role in providing a meaning to recursive and cyclic definitions. Bisimilarity, behavioural metrics, termination probabilities for Markov chains and stochastic games are…
We study dynamic $(1-\epsilon)$-approximate rounding of fractional matchings -- a key ingredient in numerous breakthroughs in the dynamic graph algorithms literature. Our first contribution is a surprisingly simple deterministic rounding…
Succinct representations of a graph have been objects of central study in computer science for decades. In this paper, we study the operation called \emph{Distance Preserving Graph Contractions}, which was introduced by Bernstein et al.…
We study the problem of maximizing a monotone submodular function subject to a matroid independence constraint. For more than a decade, a rich body of work has studied this problem. Initially, a tight approximation of $ (1-\frac{1}{e})$ was…
This paper considers stochastic first-order algorithms for convex-concave minimax problems of the form $\min_{\bf x}\max_{\bf y}f(\bf x, \bf y)$, where $f$ can be presented by the average of $n$ individual components which are $L$-average…
Convergence to a saddle point for convex-concave functions has been studied for decades, while recent years has seen a surge of interest in non-convex (zero-sum) smooth games, motivated by their recent wide applications. It remains an…
In this paper, we propose a class of penalty methods with stochastic approximation for solving stochastic nonlinear programming problems. We assume that only noisy gradients or function values of the objective function are available via…
Makespan minimization on unrelated machines is a classic problem in approximation algorithms. No polynomial time $(2-\delta)$-approximation algorithm is known for the problem for constant $\delta> 0$. This is true even for certain special…
We study minimization of a structured objective function, being the sum of a smooth function and a composition of a weakly convex function with a linear operator. Applications include image reconstruction problems with regularizers that…
Here, we establish the existence of weak solutions to a wide class of time-dependent monotone mean-field games (MFGs). These MFGs are given as a system of degenerate parabolic equations with initial and terminal conditions. To construct…
Countless science and engineering applications in multi-objective optimization (MOO) necessitate that decision-makers (DMs) select a Pareto-optimal (PO) solution which aligns with their preferences. Evaluating individual solutions is often…
We study a catching-up algorithm for a class of differential inclusions driven by maximal monotone operators with continuous perturbations. Using a decomposition of the monotone operator into the closed convex hull of its single-valued part…
The most important open problem in Monotone Operator Theory concerns the maximal monotonicity of the sum of two maximally monotone operators provided that Rockafellar's constraint qualification holds. In this paper, we prove the maximal…
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…
We study the problem of finding approximate first-order stationary points in optimization problems of the form $\min_{x \in X} \max_{y \in Y} f(x,y)$, where the sets $X,Y$ are convex and $Y$ is compact. The objective function $f$ is smooth,…
We develop fixed-point algorithms for the approximation of structured matrices with rank penalties. In particular we use these fixed-point algorithms for making approximations by sums of exponentials, or frequency estimation. For the basic…
Given $n$ points in a $d$ dimensional Euclidean space, the Minimum Enclosing Ball (MEB) problem is to find the ball with the smallest radius which contains all $n$ points. We give a $O(nd\Qcal/\sqrt{\epsilon})$ approximation algorithm for…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
The vector field of a mixed-monotone system is decomposable via a decomposition function into increasing (cooperative) and decreasing (competitive) components, and this decomposition allows for, e.g., efficient computation of reachable sets…
Each non-zero point in $\mathbb{R}^d$ identifies a closest point $x$ on the unit sphere $\mathbb{S}^{d-1}$. We are interested in computing an $\epsilon$-approximation $y \in \mathbb{Q}^d$ for $x$, that is exactly on $\mathbb{S}^{d-1}$ and…