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While hand pose estimation is a critical component of most interactive extended reality and gesture recognition systems, contemporary approaches are not optimized for computational and memory efficiency. In this paper, we propose a tiny…

Computer Vision and Pattern Recognition · Computer Science 2021-11-15 John Yang , Yash Bhalgat , Simyung Chang , Fatih Porikli , Nojun Kwak

Data-driven joint-moment predictors offer a scalable alternative to laboratory-based inverse-dynamics pipelines for biomechanics estimation and exoskeleton control. Meanwhile, physics-based reinforcement learning (RL) enables…

Robotics · Computer Science 2026-03-10 Zihang You , Xianlian Zhou

Anthropomorphic underactuated hands are valued for their structural simplicity and inherent adaptability. However, the uncertainty arising from interdependent joint motions makes it challenging to capture various grasp states during…

Robotics · Computer Science 2025-12-01 Jae-Hyun Lee , Jonghoo Park , Kyu-Jin Cho

Sit-to-Stand (StS) is a fundamental daily activity that can be challenging for stroke survivors due to strength, motor control, and proprioception deficits in their lower limbs. Existing therapies involve repetitive StS exercises, but these…

Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control,…

Robotics · Computer Science 2025-06-11 Kaijie Shi , Wanglong Lu , Hanli Zhao , Vinicius Prado da Fonseca , Ting Zou , Xianta Jiang

Electromyography (EMG) is a measure of muscular electrical activity and is used in many clinical/biomedical disciplines and modern human computer interaction. Myo-electric prosthetics analyze and classify the electrical signals recorded…

Robotics · Computer Science 2024-11-26 Mosab Diab , Ashraf Mohammed , Yinlai Jiang

The flexible musculoskeletal hand is difficult to modelize, and its model can change constantly due to deterioration over time, irreproducibility of initialization, etc. Also, for object recognition, contact detection, and contact control…

This paper presents and experimentally demonstrates a novel framework for variable assistance on lower body exoskeletons, based upon safety-critical control methods. Existing work has shown that providing some freedom of movement around a…

Robotics · Computer Science 2019-12-04 Thomas Gurriet , Maegan Tucker , Alexis Duburcq , Guilhem Boeris , Aaron D. Ames

Hand-wearable robots, specifically exoskeletons, are designed to aid hands in daily activities, playing a crucial role in post-stroke rehabilitation and assisting the elderly. Our contribution to this field is a textile robotic glove with…

Robotic systems can enhance the amount and repeatability of physically guided motor training. Yet their real-world adoption is limited, partly due to non-intuitive trainer/therapist-trainee/patient interactions. To address this gap, we…

Most commercially available haptic gloves compromise the accuracy of hand-posture measurements in favor of a simpler design with fewer sensors. While inaccurate posture data is often sufficient for the task at hand in biomedical settings…

Human-Computer Interaction · Computer Science 2024-11-12 Kathrin Krieger , David P. Leins , Thorben Markmann , Robert Haschke , Jianxu Chen , Matthias Gunzer , Helge Ritter

Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging. While virtual environments are ruled by physics, e.g. object…

Computer Vision and Pattern Recognition · Computer Science 2020-08-10 Guillermo Garcia-Hernando , Edward Johns , Tae-Kyun Kim

Positive biomechanical outcomes have been reported with lower-limb exoskeletons in laboratory settings, but these devices have difficulty delivering appropriate assistance in synchrony with human gait as the task or rate of phase…

Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Hao Meng , Sheng Jin , Wentao Liu , Chen Qian , Mengxiang Lin , Wanli Ouyang , Ping Luo

Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves…

Computer Vision and Pattern Recognition · Computer Science 2018-10-04 Dafni Antotsiou , Guillermo Garcia-Hernando , Tae-Kyun Kim

In this paper we consider a class of exoskeletons designed to amplify the strength of humans through feedback of sensed human-robot interactions and actuator forces. We define an amplification error signal based on a reference amplification…

Systems and Control · Computer Science 2019-11-20 Binghan He , Gray C. Thomas , Nicholas Paine , Luis Sentis

Squatting is one of the most demanding lower-limb movements, requiring substantial muscular effort and coordination. Reducing the physical demands of this task through intelligent and personalized assistance has significant implications,…

Robotics · Computer Science 2026-02-23 Neethan Ratnakumar , Mariya Huzaifa Tohfafarosh , Saanya Jauhri , Xianlian Zhou

The paper addresses the rehabilitation of disabled patients using a lower-limb fully-actuated exoskeleton. We propose a novel numerical method to replan the current step without jeopardizing stability. Stability is evaluated in the light of…

Optimization and Control · Mathematics 2022-09-12 Maxime Brunet , Marine Pétriaux , Florent Di Meglio , Nicolas Petit

Individuals with spinal cord injury (SCI) and stroke who is lack of manipulation capability have a particular need for robotic hand exoskeletons. Among assistive and rehabilitative medical exoskeletons, there exists a sharp trade-off…

Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Jan Wöhlke , Shile Li , Dongheui Lee