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Related papers: Informational Puts

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This paper studies multi-user communication systems with two groups of users: leaders which possess system information, and followers which have no system information using the formulation of Stackelberg games. In such games, the leaders…

Information Theory · Computer Science 2011-08-26 saeedeh parsaeefard , Mihaela van der Schaar , Ahmad R. Sharafat

We consider any network environment in which the "best shot game" is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A…

Physics and Society · Physics 2010-02-19 L. Dall'Asta , P. Pin , A. Ramezanpour

This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by an…

Multiagent Systems · Computer Science 2021-02-16 Tao Zhang , Quanyan Zhu

To what extent can an external observer observing an equilibrium action distribution in an incomplete information game infer the underlying information structure? We investigate this issue in a general linear-quadratic-Gaussian framework. A…

Theoretical Economics · Economics 2024-03-19 Masaki Miyashita

We consider 2-player stochastic games with perfectly observed actions, and study the limit, as the discount factor goes to one, of the equilibrium payoffs set. In the usual setup where current states are observed by the players, we show…

Optimization and Control · Mathematics 2014-12-11 Jérôme Renault , Bruno Ziliotto

This article takes an oblique sidestep from two previous papers, wherein an approach to reformulation of game theory in terms of information theory, topology, as well as a few other notions was indicated. In this document a description is…

Artificial Intelligence · Computer Science 2019-12-03 Christopher Goddard

In this paper, we present a conceptual model game to examine the dynamics of asymmetric interactions in games with imperfect information. The game involves two agents with starkly contrasting capabilities: one agent can take actions but has…

Multiagent Systems · Computer Science 2025-01-09 Fabian Farestam , Dilian Gurov

We consider a two-player dynamic information design problem between a principal and a receiver -- a game is played between the two agents on top of a Markovian system controlled by the receiver's actions, where the principal obtains and…

Computer Science and Game Theory · Computer Science 2024-03-20 Dengwang Tang , Vijay G. Subramanian

Two dynamic game forms are said to be behaviorally equivalent if they share the "same" profiles of structurally reduced strategies (Battigalli et al., 2020). In the context of dynamic implementation, behaviorally equivalent game forms are…

Theoretical Economics · Economics 2022-05-24 Soo Hong Chew , Wenqian Wang

Limited lookahead has been studied for decades in perfect-information games. We initiate a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. We study how one…

Computer Science and Game Theory · Computer Science 2020-03-20 Christian Kroer , Tuomas Sandholm

Information design in an incomplete information game includes a designer with the goal of influencing players' actions through signals generated from a designed probability distribution so that its objective function is optimized. We…

Optimization and Control · Mathematics 2023-05-01 Furkan Sezer , Ceyhun Eksin

Institutions and investors face the constant challenge of making accurate decisions and predictions regarding how best they should distribute their endowments. The problem of achieving an optimal outcome at minimal cost has been extensively…

Multiagent Systems · Computer Science 2021-02-09 Theodor Cimpeanu , Cedric Perret , The Anh Han

Achieving seamless coordination in cooperative games is a crucial challenge in artificial intelligence, particularly when players operate under incomplete information. While communication helps, it is not always feasible. In this paper, we…

Artificial Intelligence · Computer Science 2025-09-03 Shenghui Chen , Shufang Zhu , Giuseppe De Giacomo , Ufuk Topcu

Social-media platforms are one of the most prevalent communication media today. In such systems, a large amount of content is generated and available to the platform. However, not all content can be transmitted to every possible user at all…

Computer Science and Game Theory · Computer Science 2024-10-02 Marcos M. Vasconcelos , Odilon Câmara

This paper concerns sequential hypothesis testing in competitive multi-agent systems where agents exchange potentially manipulated information. Specifically, a two-agent scenario is studied where each agent aims to correctly infer the true…

Systems and Control · Electrical Eng. & Systems 2025-04-04 Aneesh Raghavan , M. Umar B. Niazi , Karl H. Johansson

We study information design settings where the designer controls information about a state, and there are multiple agents interacting in a game who are privately informed about their types. Each agent's utility depends on all agents' types…

Theoretical Economics · Economics 2022-01-31 Ozan Candogan , Philipp Strack

This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by a Markov…

Multiagent Systems · Computer Science 2021-06-15 Tao Zhang , Quanyan Zhu

Interdependent-choice equilibrium is defined as an extension of correlated equilibrium in which the mediator is able to choose the timing of her signals, and observe the actions taken by the players. The set of interdependent-choice…

Computer Science and Game Theory · Computer Science 2013-09-18 Bruno Salcedo

We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…

Computer Science and Game Theory · Computer Science 2012-07-19 Daniel Reeves , Michael P. Wellman

A description of static equilibria in the noisy binary choice (Ising) game on complete and random graphs resulting from maximisation of the likelihood of system configurations is presented. An equivalence of such likelihood equilibria to…

Computer Science and Game Theory · Computer Science 2024-06-03 Andrey Leonidov
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