Related papers: DeBaTeR: Denoising Bipartite Temporal Graph for Re…
The acquisition of explicit user feedback (e.g., ratings) in real-world recommender systems is often hindered by the need for active user involvement. To mitigate this issue, implicit feedback (e.g., clicks) generated during user browsing…
Multimodal recommender systems utilizing multimodal features (e.g., images and textual descriptions) typically show better recommendation accuracy than general recommendation models based solely on user-item interactions. Generally, prior…
In real-world recommender systems, implicitly collected user feedback, while abundant, often includes noisy false-positive and false-negative interactions. The possible misinterpretations of the user-item interactions pose a significant…
With increasing importance of e-commerce, many websites have emerged where users can express their opinions about products, such as movies, books, songs, etc. Such interactions can be modeled as bipartite graphs where the weight of the…
Implicit feedback, such as user clicks, serves as the primary data source for modern recommender systems. However, click interactions inherently contain substantial noise, including accidental clicks, clickbait-induced interactions, and…
Reasoning about graphs evolving over time is a challenging concept in many domains, such as bioinformatics, physics, and social networks. We consider a common case in which edges can be short term interactions (e.g., messaging) or long term…
Recently, modeling temporal patterns of user-item interactions have attracted much attention in recommender systems. We argue that existing methods ignore the variety of temporal patterns of user behaviors. We define the subset of user…
Graph Convolutional Networks (GCN) have been recently employed as core component in the construction of recommender system algorithms, interpreting user-item interactions as the edges of a bipartite graph. However, in the absence of side…
Session-based recommendation systems must capture implicit user intents from sessions. However, existing models suffer from issues such as item interaction dominance and noisy sessions. We propose a multi-channel recommendation model,…
In practical recommendation scenarios, users often interact with items under multi-typed behaviors (e.g., click, add-to-cart, and purchase). Traditional collaborative filtering techniques typically assume that users only have a single type…
In the video recommendation, watch time is commonly adopted as an indicator of user interest. However, watch time is not only influenced by the matching of users' interests but also by other factors, such as duration bias and noisy…
In recommender systems, users rate items, and are subsequently served other product recommendations based on these ratings. Even though users usually rate a tiny percentage of the available items, the system tries to estimate unobserved…
The ubiquity of implicit feedback makes them the default choice to build online recommender systems. While the large volume of implicit feedback alleviates the data sparsity issue, the downside is that they are not as clean in reflecting…
Social recommendation leverages social information to solve data sparsity and cold-start problems in traditional collaborative filtering methods. However, most existing models assume that social effects from friend users are static and…
Graph collaborative filtering (GCF) is a popular technique for capturing high-order collaborative signals in recommendation systems. However, GCF's bipartite adjacency matrix, which defines the neighbors being aggregated based on user-item…
The goal of the ranking problem in networks is to rank nodes from best to worst, according to a chosen criterion. In this work, we focus on ranking the nodes according to their quality. The problem of ranking the nodes in bipartite networks…
In real-world scenarios, audio and video signals are often subject to environmental noise and limited acquisition conditions, resulting in extracted features containing excessive noise. Furthermore, there is an imbalance in data quality and…
Sequential recommendation aims to capture user preferences by modeling sequential patterns in user-item interactions. However, these models are often influenced by noise such as accidental interactions, leading to suboptimal performance.…
Although the bipartite shopping graphs are straightforward to model search behavior, they suffer from two challenges: 1) The majority of items are sporadically searched and hence have noisy/sparse query associations, leading to a…
Active learning aims to reduce labeling efforts by selectively asking humans to annotate the most important data points from an unlabeled pool and is an example of human-machine interaction. Though active learning has been extensively…