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Escalation is a typical feature of infinite games. Therefore tools conceived for studying infinite mathematical structures, namely those deriving from coinduction are essential. Here we use coinduction, or backward coinduction (to show its…

Computer Science and Game Theory · Computer Science 2010-04-30 Pierre Lescanne , Perrinel Matthieu

Escalation is a typical feature of infinite games. Therefore tools conceived for studying infinite mathematical structures, namely those deriving from coinduction are essential. Here we use coinduction, or backward coinduction (to show its…

Computer Science and Game Theory · Computer Science 2011-12-16 Pierre Lescanne , Perrinel Matthieu

This paper takes a game theoretic approach to the design and analysis of online algorithms and illustrates the approach on the finite-horizon ski-rental problem. This approach allows beyond worst-case analysis of online algorithms. First,…

Computer Science and Game Theory · Computer Science 2024-03-18 Jason Hartline , Aleck Johnsen , Anant Shah

We revisit the Reinforce policy gradient algorithm from the literature. Note that this algorithm typically works with cost returns obtained over random length episodes obtained from either termination upon reaching a goal state (as with…

Machine Learning · Computer Science 2023-10-10 Shalabh Bhatnagar

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

In this paper, we introduce a homotopy function to trace the trajectory by applying modified homotopy continuation method for finding the solution of two-person zero-sum discounted stochastic ARAT game. We show that the algorithm has the…

Optimization and Control · Mathematics 2022-03-17 A. Dutta , A. K. Das

We present a new algorithm for exactly solving decision making problems represented as influence diagrams. We do not require the usual assumptions of no forgetting and regularity; this allows us to solve problems with simultaneous decisions…

Artificial Intelligence · Computer Science 2015-03-19 Denis Deratani Mauá , Cassio Polpo de Campos , Marco Zaffalon

This abstract proposes an approach towards goal-oriented modeling of the detection and modeling complex social phenomena in multiparty discourse in an online political strategy game. We developed a two-tier approach that first encodes…

Computation and Language · Computer Science 2022-01-05 Hansin Ahuja , Lynnette Hui Xian Ng , Kokil Jaidka

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

Computer Science and Game Theory · Computer Science 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…

Machine Learning · Computer Science 2019-08-30 Aaron Sidford , Mengdi Wang , Lin F. Yang , Yinyu Ye

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This…

Artificial Intelligence · Computer Science 2023-11-30 Konrad Godlewski , Bartosz Sawicki

We present a novel algorithm for the minimum-depth elimination tree problem, which is equivalent to the optimal treedepth decomposition problem. Our algorithm makes use of two cheaply-computed lower bound functions to prune the search tree,…

Discrete Mathematics · Computer Science 2020-06-18 James Trimble

In this work we present a hierarchical framework for solving discrete stochastic pursuit-evasion games (PEGs) in large grid worlds. With a partition of the grid world into superstates (e.g., "rooms"), the proposed approach creates a…

Multiagent Systems · Computer Science 2023-03-20 Yue Guan , Mohammad Afshari , Qifan Zhang , Panagiotis Tsiotras

In this article, we develop a trust-region technique to find critical points of unconstrained set optimization problems with the objective set-valued map defined by finitely many twice continuously differentiable functions. The technique is…

Optimization and Control · Mathematics 2025-09-10 Suprova Ghosh , Debdas Ghosh , Christiane Tammer , Xiaopeng Zhao

With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a…

Machine Learning · Computer Science 2019-03-12 Chun Kai Ling , Fei Fang , J. Zico Kolter

In recent years, deep reinforcement learning has been shown to be adept at solving sequential decision processes with high-dimensional state spaces such as in the Atari games. Many reinforcement learning problems, however, involve…

Machine Learning · Computer Science 2018-06-05 Yiming Zhang , Quan Ho Vuong , Kenny Song , Xiao-Yue Gong , Keith W. Ross

Recently a strong poker-playing algorithm called DeepStack was published, which is able to find an approximate Nash equilibrium during gameplay by using heuristic values of future states predicted by deep neural networks. This paper…

Artificial Intelligence · Computer Science 2018-10-15 Patryk Hopner , Eneldo Loza Mencía

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert
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