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Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Qiao Feng , Yiming Huang , Yufu Wang , Jiatao Gu , Lingjie Liu

The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a…

Robotics · Computer Science 2025-05-15 Shirui Lyu , Vittorio Caggiano , Matteo Leonetti , Dario Farina , Letizia Gionfrida

Wearable exoskeletons can augment human strength and reduce muscle fatigue during specific tasks. However, developing personalized and task-generalizable assistance algorithms remains a critical challenge. To address this, a meta-imitation…

Robotics · Computer Science 2025-09-18 Muyuan Ma , Long Cheng , Lijun Han , Xiuze Xia , Houcheng Li

Teaching an anthropomorphic robot from human example offers the opportunity to impart humanlike qualities on its movement. In this work we present a reinforcement learning based method for teaching a real world bipedal robot to perform…

Dexterous manipulation requires careful reasoning over extrinsic contacts. The prevalence of deforming tools in human environments, the use of deformable sensors, and the increasing number of soft robots yields a need for approaches that…

Robotics · Computer Science 2025-05-19 Mark Van der Merwe , Miquel Oller , Dmitry Berenson , Nima Fazeli

We present a data-driven approach for physics-based, muscle-driven dexterous control that enables musculoskeletal hands to perform precise piano playing for novel pieces of music outside the reference dataset. Our approach combines…

Graphics · Computer Science 2026-04-28 Pei Xu , Yufei Ye , Shuchun Sun , Yu Ding , Elizabeth Schumann , C. Karen Liu

Imitation learning has been actively studied in recent years. In particular, skill acquisition by a robot with a fixed body, whose root link position and posture and camera angle of view do not change, has been realized in many cases. On…

Robotics · Computer Science 2023-12-19 Yutaro Matsuura , Kento Kawaharazuka , Naoki Hiraoka , Kunio Kojima , Kei Okada , Masayuki Inaba

There are several challenges in developing a model for multi-tasking humanoid control. Reinforcement learning and imitation learning approaches are quite popular in this domain. However, there is a trade-off between the two. Reinforcement…

Robotics · Computer Science 2024-06-18 Siddharth Padmanabhan , Kazuki Miyazawa , Takato Horii , Takayuki Nagai

Muscle forces and joint kinematics estimated with musculoskeletal (MSK) modeling techniques offer useful metrics describing movement quality. Model-based computational MSK models can interpret the dynamic interaction between the neural…

Machine Learning · Computer Science 2023-09-13 Yue Shi , Shuhao Ma , Yihui Zhao

Enforcing balance of multi-limbed robots in multiple non-coplanar unilateral contact settings is challenging when a subset of such contacts are also induced in motion tasks. The first contribution of this paper is in enhancing the…

Robotics · Computer Science 2021-10-22 Julien Roux , Saeid Samadi , Eisoku Kuroiwa , Takahide Yoshiike , Abderrahmane Kheddar

Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Yunhao Li , Zhenbo Yu , Yucheng Zhu , Bingbing Ni , Guangtao Zhai , Wei Shen

In rehabilitation, powered, and teleoperation exoskeletons, connecting the human body to the exoskeleton through binding attachments is a common configuration. However, the uncertainty of the tightness and the donning deviation of the…

Robotics · Computer Science 2025-03-04 Chuang Cheng , Xinglong Zhang , Xieyuanli Chen , Wei Dai , Longwen Chen , Daoxun Zhang , Hui Zhang , Jie Jiang , Huimin Lu

Human motion prediction is an essential component for enabling closer human-robot collaboration. The task of accurately predicting human motion is non-trivial. It is compounded by the variability of human motion, both at a skeletal level…

Robotics · Computer Science 2021-07-02 Mohammad Samin Yasar , Tariq Iqbal

Voluntary human motion is the product of muscle activity that results from upstream motion planning of the motor cortical areas. We show that muscle activity can be artificially generated based on motion features such as position, velocity,…

Machine Learning · Computer Science 2022-02-18 Marie D. Schmidt , Tobias Glasmachers , Ioannis Iossifidis

Animals can accomplish many incredible behavioral feats across a wide range of operational environments and scales that current robots struggle to match. One explanation for this performance gap is the extraordinary properties of the…

Robotics · Computer Science 2024-08-30 Saul Schaffer , Hima Hrithik Pamu , Victoria A. Webster-Wood

A new approach for trajectory optimization of musculoskeletal dynamic models is introduced. The model combines rigid body and muscle dynamics described with a Hill-type model driven by neural control inputs. The objective is to find input…

Systems and Control · Electrical Eng. & Systems 2020-08-13 Hanz Richter , Holly Warner

Muscle-actuated control is a research topic that spans multiple domains, including biomechanics, neuroscience, reinforcement learning, robotics, and graphics. This type of control is particularly challenging as bodies are often overactuated…

Robots applied in therapeutic scenarios, for instance in the therapy of individuals with Autism Spectrum Disorder, are sometimes used for imitation learning activities in which a person needs to repeat motions by the robot. To simplify the…

Robotics · Computer Science 2022-07-26 Natalia Quiroga , Alex Mitrevski , Paul G. Plöger

Current approaches for humanoid whole-body manipulation, primarily relying on teleoperation or visual sim-to-real reinforcement learning, are hindered by hardware logistics and complex reward engineering. Consequently, demonstrated…

Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Farnoosh Koleini , Hongfei Xue , Ahmed Helmy , Pu Wang
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