Related papers: GroupBeaMR: Analyzing Collaborative Group Behavior…
Individual behavioral engagement is an important indicator of active learning in collaborative settings, encompassing multidimensional behaviors mediated through various interaction modes. Little existing work has explored the use of…
In this paper, we present a unique collection of four data sets to study social behaviour. The data were collected at four international scientific conferences, during which we measured face-to-face contacts along with additional…
Continuous collection of physiological data from wearable sensors enables temporal characterization of individual behaviors. Understanding the relation between an individual's behavioral patterns and psychological states can help identify…
We focus on the problem of planning the motion of a robot in a dynamic multiagent environment such as a pedestrian scene. Enabling the robot to navigate safely and in a socially compliant fashion in such scenes requires a representation…
An important real-world application of multi-robot systems is multi-robot patrolling (MRP), where robots must carry out the activity of going through an area at regular intervals. Motivations for MRP include the detection of anomalies that…
The measurement of human behavior remains a central challenge across the behavioral sciences. Traditional approaches typically rely on passive observation of responses collected under static or weakly controlled conditions, limiting the…
The growing reliance on remote work and digital collaboration has made virtual teamwork competencies essential for professional and academic success. However, the evaluation of such competencies remains a significant challenge. Existing…
Many species in nature demonstrate symbiotic relationships leading to emergent behaviors through cooperation, which are sometimes beyond the scope of the partnerships within the same species. These symbiotic relationships are classified as…
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at…
Human social interactions occur in group settings of varying sizes and locations, depending on the type of social activity. The ability to distinguish group formations based on their purposes transforms how group detection mechanisms…
Robot navigation in crowded pedestrian environments is a well-known challenge and we explore the practical deployment of group-based representations in this setting. Pedestrian groups have been empirically shown to enable a mobile robot's…
Crowd behaviour analysis is essential to numerous real-world applications, such as public safety and urban planning, and therefore has been studied for decades. In the last decade or so, the development of deep learning has significantly…
When humans work together to complete a joint task, each person builds an internal model of the situation and how it will evolve. Efficient collaboration is dependent on how these individual models overlap to form a shared mental model…
Mixed Reality (MR) is a powerful interactive technology that yields new types of user experience. We present a semantic based interactive MR framework that exceeds the current geometry level approaches, a step change in generating…
We present an integrated framework for simultaneous tracking, group detection and multi-level activity recognition in crowd videos. Instead of solving these problems independently and sequentially, we solve them together in a unified…
In networked virtual reality (VR), user behaviors, individual differences, and group dynamics can serve as important signals into future speech behaviors, such as who the next speaker will be and the timing of turn-taking behaviors. The…
Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…
Collaborating in a group, whether face-to-face or virtually, involves continuously expressing emotions and interpreting those of other group members. Therefore, understanding group affect is essential to comprehending how groups interact…
We present a systematic review of 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future…
Beyond conventional productivity metrics, human interaction and collaboration dynamics merit careful consideration in our increasingly digital workspace. This research proposes a conjectural neuro-adaptive room that enhances group…