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When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Kiana Ehsani , Shubham Tulsiani , Saurabh Gupta , Ali Farhadi , Abhinav Gupta

Small vibrations observed in video can unveil information beyond what is visual, such as sound and material properties. It is possible to passively record these vibrations when they are visually perceptible, or actively amplify their visual…

Image and Video Processing · Electrical Eng. & Systems 2026-01-21 Mingxuan Cai , Dekel Galor , Amit Pal Singh Kohli , Jacob L. Yates , Laura Waller

A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhiyuan Gao , Jiageng Mao , Hong-Xing Yu , Haozhe Lou , Emily Yue-Ting Jia , Jernej Barbic , Jiajun Wu , Yue Wang

We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Xuanchi Ren , Haoran Li , Zijian Huang , Qifeng Chen

Event cameras are a bio-inspired class of sensors that asynchronously measure per-pixel intensity changes. Under fixed illumination conditions in static or low-motion scenes, rigidly mounted event cameras are unable to generate any events…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Vincenzo Polizzi , Stephen Yang , Quentin Clark , Jonathan Kelly , Igor Gilitschenski , David B. Lindell

Most existing locomotion devices that represent the sensation of walking target a user who is actually performing a walking motion. Here, we attempted to represent the walking sensation, especially a kinesthetic sensation and advancing…

Human-Computer Interaction · Computer Science 2023-10-31 Ginga Kato , Yoshihiro Kuroda , Kiyoshi Kiyokawa , Haruo Takemura

We explore a novel video creation experience, namely Video Creation by Demonstration. Given a demonstration video and a context image from a different scene, we generate a physically plausible video that continues naturally from the context…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yihong Sun , Hao Zhou , Liangzhe Yuan , Jennifer J. Sun , Yandong Li , Xuhui Jia , Hartwig Adam , Bharath Hariharan , Long Zhao , Ting Liu

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han

As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Yipin Zhou , Zhaowen Wang , Chen Fang , Trung Bui , Tamara L. Berg

Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect our somatosensory perception, this paper proposes a method…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Tomohiro Amemiya , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

Kinesthetic illusions, which arise when muscle spindles are activated by vibration, provide a compact means of presenting kinesthetic sensations. Because muscle spindles contribute not only to sensing body movement but also to perceiving…

Human-Computer Interaction · Computer Science 2025-10-27 Keigo Ushiyama , Hiroyuki Kajimoto

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yen-Siang Wu , Rundong Luo , Jingsen Zhu , Tao Tu , Ali Farhadi , Matthew Wallingford , Yu-Chiang Frank Wang , Steve Marschner , Wei-Chiu Ma

Pseudo-haptics techniques are interesting alternatives for generating haptic perceptions, which entails the manipulation of haptic perception through the appropriate alteration of primarily visual feedback in response to body movements.…

Human-Computer Interaction · Computer Science 2023-11-28 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lecuyer

We present a general computational approach that enables a machine to generate a dance for any input music. We encode intuitive, flexible heuristics for what a 'good' dance is: the structure of the dance should align with the structure of…

Artificial Intelligence · Computer Science 2020-06-25 Purva Tendulkar , Abhishek Das , Aniruddha Kembhavi , Devi Parikh

Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Nate Gillman , Yinghua Zhou , Zitian Tang , Evan Luo , Arjan Chakravarthy , Daksh Aggarwal , Michael Freeman , Charles Herrmann , Chen Sun

When humans see a scene, they can roughly imagine the forces applied to objects based on their experience and use them to handle the objects properly. This paper considers transferring this "force-visualization" ability to robots. We…

Robotics · Computer Science 2023-04-13 Ryo Hanai , Yukiyasu Domae , Ixchel G. Ramirez-Alpizar , Bruno Leme , Tetsuya Ogata

Visual repetition is ubiquitous in our world. It appears in human activity (sports, cooking), animal behavior (a bee's waggle dance), natural phenomena (leaves in the wind) and in urban environments (flashing lights). Estimating visual…

Computer Vision and Pattern Recognition · Computer Science 2018-06-20 Tom F. H. Runia , Cees G. M. Snoek , Arnold W. M. Smeulders

It is known that by longing the duration of a vibrotactile stimuli or applying a damping or an increasing factor to the waveform the perceived intensity is affected in different ways. This paper presents a vibrotactile presentation system…

Human-Computer Interaction · Computer Science 2024-11-11 Takumi Kuhara , Hikari Yukawa , Yoshihiro Tanaka

Video event extraction aims to detect salient events from a video and identify the arguments for each event as well as their semantic roles. Existing methods focus on capturing the overall visual scene of each frame, ignoring fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Guang Yang , Manling Li , Jiajie Zhang , Xudong Lin , Shih-Fu Chang , Heng Ji
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