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Wearables like smartwatches which are embedded with sensors and powerful processors, provide a strong platform for development of analytics solutions in sports domain. To analyze players' games, while motion sensor based shot detection has…

Machine Learning · Computer Science 2018-05-16 Manish Sharma , Akash Anand , Rupika Srivastava , Lakshmi Kaligounder

Hand gesture recognition attracts great attention for interaction since it is intuitive and natural to perform. In this paper, we explore a novel method for interaction by using bone-conducted sound generated by finger movements while…

Human-Computer Interaction · Computer Science 2021-12-14 Bing Zhou , Matias Aiskovich , Sinem Guven

Accurately estimating hand pose and hand-object contact events is essential for robot data-collection, immersive virtual environments, and biomechanical analysis, yet remains challenging due to visual occlusion, subtle contact cues,…

Human-Computer Interaction · Computer Science 2025-08-25 Yuemin Mao , Uksang Yoo , Yunchao Yao , Shahram Najam Syed , Luca Bondi , Jonathan Francis , Jean Oh , Jeffrey Ichnowski

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

Although pre-training on a large amount of data is beneficial for robot learning, current paradigms only perform large-scale pretraining for visual representations, whereas representations for other modalities are trained from scratch. In…

Robotics · Computer Science 2024-05-15 Jared Mejia , Victoria Dean , Tess Hellebrekers , Abhinav Gupta

This paper further explores our previous wake word spotting system ranked 2-nd in Track 1 of the MISP Challenge 2021. First, we investigate a robust unimodal approach based on 3D and 2D convolution and adopt the simple attention module…

Sound · Computer Science 2023-03-07 Haoxu Wang , Ming Cheng , Qiang Fu , Ming Li

Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative…

Human-Computer Interaction · Computer Science 2025-10-13 Nishant Gautam , Somya Sharma , Peter Corcoran , Kaspar Althoefer

In precision sports such as archery, athletes' performance depends on both biomechanical stability and psychological resilience. Traditional motion analysis systems are often expensive and intrusive, limiting their use in natural training…

Machine Learning · Computer Science 2025-11-19 Xianghe Liu , Jiajia Liu , Chuxian Xu , Minghan Wang , Hongbo Peng , Tao Sun , Jiaqi Xu

Phasor Measurement Units (PMUs) are used in the measurement, control and protection of power grids. However, deploying PMUs at every bus in a power system is prohibitively expensive, necessitating partial PMU placement that can ensure…

Systems and Control · Electrical Eng. & Systems 2024-04-19 Sajjad Maleki , Subhash Lakshminarayana , E. Veronica Belmega , Carsten Maple

Natural Language Processing has recently made understanding human interaction easier, leading to improved sentimental analysis and behaviour prediction. However, the choice of words and vocal cues in conversations presents an underexplored…

Computers and Society · Computer Science 2022-06-24 Amna Anwar , Eiman Kanjo , Dario Ortega Anderez

Ultrasound-matter interactions underpin numerous biomedical and soft-matter applications, yet simulating these phenomena is challenging due to the large separation of viscous and sonic time scales. Continuum methods capture large-scale wave…

Soft Condensed Matter · Physics 2026-02-18 Urban Čoko , Tilen Potisk , Matej Praprotnik

Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-05 Francesco Nespoli , Daniel Barreda , Patrick A. Naylor

In this paper, robust detection, tracking and geometry estimation methods are developed and combined into a system for estimating time-difference estimates, microphone localization and sound source movement. No assumptions on the 3D…

Respiratory auscultation is crucial for early detection of pediatric pneumonia, a condition that can quickly worsen without timely intervention. In areas with limited physician access, effective auscultation is challenging. We present a…

Human-Computer Interaction · Computer Science 2025-04-23 Seung Gyu Jeong , Sung Woo Nam , Seong Kwan Jung , Seong-Eun Kim

We propose TRAMBA, a hybrid transformer and Mamba architecture for acoustic and bone conduction speech enhancement, suitable for mobile and wearable platforms. Bone conduction speech enhancement has been impractical to adopt in mobile and…

Sound · Computer Science 2024-05-30 Yueyuan Sui , Minghui Zhao , Junxi Xia , Xiaofan Jiang , Stephen Xia

We present an open-access dataset of over 8000 acoustic impulse from 160 microphones spread across the body and affixed to wearable accessories. The data can be used to evaluate audio capture and array processing systems using wearable…

Audio and Speech Processing · Electrical Eng. & Systems 2019-12-12 Ryan M. Corey , Naoki Tsuda , Andrew C. Singer

The adoption of multimodal interactions by Voice Assistants (VAs) is growing rapidly to enhance human-computer interactions. Smartwatches have now incorporated trigger-less methods of invoking VAs, such as Raise To Speak (RTS), where the…

Posttraumatic Stress Disorder (PTSD) is a psychiatric condition affecting nearly a quarter of the United States war veterans who return from war zones. Treatment for PTSD typically consists of a combination of in-session therapy and…

Machine Learning · Computer Science 2022-10-12 Mahnoosh Sadeghi , Anthony D McDonald , Farzan Sasangohar

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

Open-vocabulary detection (OVD) is a challenging task to detect and classify objects from an unrestricted set of categories, including those unseen during training. Existing open-vocabulary detectors are limited by complex visual-textual…

Computer Vision and Pattern Recognition · Computer Science 2025-02-27 Caixiong Li , Xiongwei Zhao , Jinhang Zhang , Xing Zhang , Qihao Sun , Zhou Wu
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