Related papers: Cloning Games, Black Holes and Cryptography
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…
Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
Forty years ago, Wiesner proposed using quantum states to create money that is physically impossible to counterfeit, something that cannot be done in the classical world. However, Wiesner's scheme required a central bank to verify the…
While the no-cloning theorem, which forbids the perfect copying of quantum states, is well-known as one of the defining features of quantum mechanics, the question of how well the theory allows a state to be cloned is yet to be completely…
The no-cloning theorem forbids the creation of identical copies of qubits, thereby imposing strong limitations on quantum technologies. A recently-proposed protocol, encrypted cloning, showed, however, that the creation of perfect clones is…
In this work we construct tests that allow a classical user to certify high dimensional entanglement in uncharacterized and possibly noisy quantum devices. We present a family of non-local games $\{G_n\}$ that for all $n$ certify states…
Entangled quantum systems can exhibit correlations that cannot be simulated classically. For historical reasons such correlations are called "Bell inequality violations." We give two new two-player games with Bell inequality violations that…
Cloning machines, that is, transformations that achieve the best approximate copying of a quantum state compatible with the no-cloning theorem, have been a fundamental research topic over the last five years. This study is of particular…
Application of CHSH game in Linear Cryptanalysis is presented. Till date, the known usage of CHSH game in Quantum Cryptology is to verify the device independence of the protocols. We observed that the classical symmetric ciphers having the…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
Enormous successes have been made by quantum algorithms during the last decade. In this paper, we combine the quantum game with the problem of data clustering, and then develop a quantum-game-based clustering algorithm, in which data points…
Nonlocal game as a novel witness of the nonlocality of entanglement is of fundamental importance in various fields. The known nonlocal games or equivalent linear Bell inequalities are only useful for Bell networks of single entanglement.…
We derive a tight upper bound for the fidelity of a universal N to M qubit cloner, valid for any M \geq N, where the output of the cloner is required to be supported on the symmetric subspace. Our proof is based on the concatenation of two…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in…
Nonlocal games yield an unusual perspective on entangled quantum states. The defining property of such games is that a set of players in joint possession of an entangled state can win the game with higher probability than is allowed by…
Expanding the ideas of the author's paper 'Nonexpansive maps and option pricing theory' (Kibernetica 34:6 (1998), 713-724) we develop a pure game-theoretic approach to option pricing, by-passing stochastic modeling. Risk neutral…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
We present a probabilistic cloning scheme operating independently of any phase reference. The scheme is based solely on a phase-randomized displacement and photon counting, omitting the need for non-classical resources and non-linear…