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In this work, we present MoLang (a Motion-Language connecting model) for learning joint representation of human motion and language, leveraging both unpaired and paired datasets of motion and language modalities. To this end, we propose a…
The graph convolutional networks (GCNs) have been applied to model the physically connected and non-local relations among human joints for 3D human pose estimation (HPE). In addition, the purely Transformer-based models recently show…
The recognition of behaviors in videos usually requires a combinatorial analysis of the spatial information about objects and their dynamic action information in the temporal dimension. Specifically, behavior recognition may even rely more…
Capturing users' precise preferences is of great importance in various recommender systems (eg., e-commerce platforms), which is the basis of how to present personalized interesting product lists to individual users. In spite of significant…
Analyzing individual emotions during group conversation is crucial in developing intelligent agents capable of natural human-machine interaction. While reliable emotion recognition techniques depend on different modalities (text, audio,…
Understanding and anticipating human movement has become more critical and challenging in diverse applications such as autonomous driving and surveillance. The complex interactions brought by different relations between agents are a crucial…
Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly…
Effectively measuring the similarity between two human motions is necessary for several computer vision tasks such as gait analysis, person identi- fication and action retrieval. Nevertheless, we believe that traditional approaches such as…
Multi-person pose estimation (MPPE) presents a formidable yet crucial challenge in computer vision. Most existing methods predominantly concentrate on isolated interaction either between instances or joints, which is inadequate for…
Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact,…
We introduce an approach for detecting and tracking detailed 3D poses of multiple people from a single monocular camera stream. Our system maintains temporally coherent predictions in crowded scenes filled with difficult poses and…
Multi-modal entity alignment (MMEA) aims to identify equivalent entity pairs across different multi-modal knowledge graphs (MMKGs). Existing approaches focus on how to better encode and aggregate information from different modalities.…
Expressive representation of pose sequences is crucial for accurate motion modeling in human motion prediction (HMP). While recent deep learning-based methods have shown promise in learning motion representations, these methods tend to…
Recent progress on action recognition has mainly focused on RGB and optical flow features. In this paper, we approach the problem of joint-based action recognition. Unlike other modalities, constellation of joints and their motion generate…
Predicting future human pose is a fundamental application for machine intelligence, which drives robots to plan their behavior and paths ahead of time to seamlessly accomplish human-robot collaboration in real-world 3D scenarios. Despite…
Action coordination in human structure is indispensable for the spatial constraints of 2D joints to recover 3D pose. Usually, action coordination is represented as a long-range dependence among body parts. However, there are two main…
We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth…
Head and human detection have been rapidly improved with the development of deep convolutional neural networks. However, these two tasks are often studied separately without considering their inherent correlation, leading to that 1) head…
Existing Graph Convolutional Networks to achieve human motion prediction largely adopt a one-step scheme, which output the prediction straight from history input, failing to exploit human motion patterns. We observe that human motions have…
Human Activity Recognition (HAR) using wearable devices such as smart watches embedded with Inertial Measurement Unit (IMU) sensors has various applications relevant to our daily life, such as workout tracking and health monitoring. In this…