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Markov chains are an important example for a course on stochastic processes because simple board games can be used to illustrate the fundamental concepts. For example, a looping board game (like Monopoly) consists of all recurrent states,…

Other Statistics · Statistics 2014-10-07 Roger Bilisoly

We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…

The game of chess is well-known and widely played all over the world. However, the rules for playing it are rather complex since there are different types of pieces and the ways they are allowed to move depend upon the type of the piece. In…

Programming Languages · Computer Science 2023-03-21 Morten Haahr Kristensen , Peter Gorm Larsen

The game of Gyan Chauper or snakes and ladders exists in many forms throughout history as a board game of varying size, structure, and game elements of snakes and ladders associated with various vices and virtues inscribed within the board.…

Physics and Society · Physics 2023-06-30 Eleanor A. Dauenhauer , Paul J. Dauenhauer

We analyze what happens to the average duration of a game of Chutes and Ladders as the probability of rolling $\delta \in \{ 1,2,3,4,5,6\}$ approaches 100%. We utilize Markov models, and Monte Carlo simulations in Python. We also introduce…

General Mathematics · Mathematics 2026-03-10 Vincent Ciarcia , Erik Insko

Dots-and-Boxes is a popular children's game whose winning strategies have been studied by Berlekamp, Conway, Guy, and others. In this article we consider two variations, Dots-and-Triangles and Dots-and-Polygons, both of which utilize the…

History and Overview · Mathematics 2020-12-21 Jessica Dickson , Rachel Perrier

Parity games are combinatorial representations of closed Boolean mu-terms. By adding to them draw positions, they have been organized by Arnold and one of the authors into a mu-calculus. As done by Berwanger et al. for the propositional…

Logic in Computer Science · Computer Science 2008-03-13 Walid Belkhir , Luigi Santocanale

Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…

Quantum Physics · Physics 2019-07-12 Christopher Cantwell

Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…

Computer Science and Game Theory · Computer Science 2011-11-22 Adam O. Kalinich

Poker is a multiplayer game of imperfect information and has been widely studied in game theory. Many popular variants of poker (e.g., Texas Hold'em and Omaha) at the edge of modern game theory research are large games. However, even toy…

Computer Science and Game Theory · Computer Science 2020-11-10 Amanda Metzner , Daniel Zwillinger

Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…

Combinatorics · Mathematics 2022-02-11 Melissa A. Huggan , Richard J. Nowakowski

The spatial rock-scissors-paper game (or cyclic Lotka-Volterra system) is extended to study how the spatiotemporal patterns are affected by the constructed backgrounds providing uniform number of neighbors (degree) at each site. On the…

Statistical Mechanics · Physics 2009-11-10 Gyorgy Szabo , Attila Szolnoki , Rudolf Izsak

Mancala is a generic name for a family of sowing games that are popular all over the world. There are many two-player mancala games in which a player may move again if their move ends in their own store. In this work, we study a simple…

Combinatorics · Mathematics 2011-12-16 Brant Jones , Laura Taalman , Anthony Tongen

In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…

Combinatorics · Mathematics 2019-09-26 Thotsaporn "Aek" Thanatipanonda , Doron Zeilberger

Japanese tatami mats are often arranged so that no four mats meet. This local restriction imposes a rich combinatorial structure when applied to monomino-domino coverings of rectilinear grids. We describe a modular, mechanical game board,…

Combinatorics · Mathematics 2013-03-19 Alejandro Erickson

Lato-lato, a pendulum-based toy gaining popularity in Indonesian playgrounds, has sparked interest with competitions centered around maintaining its oscillatory motion. While some find it easy to play, the challenge lies in sustaining the…

Classical Physics · Physics 2024-07-04 Fansen Candra , Zainul Abidin

In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…

Computers and Society · Computer Science 2017-02-15 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the…

Combinatorics · Mathematics 2015-07-03 Paul Dorbec , Eric Duchêne , André Fabbri , Julien Moncel , Aline Parreau , Eric Sopena

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

Computers and Society · Computer Science 2025-09-08 Chris Santos-Lang

Mutual imitation games among artificial birds are studied. By employing a variety of mappings and game rules, the evolution to the edge between chaos and windows is universally confirmed. Some other general features are observed, including…

adap-org · Physics 2008-02-03 Kunihiko Kaneko , Junji Suzuki
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