Related papers: Technical Report for SoccerNet Challenge 2022 -- R…
In this paper, we introduce ASTRA, a Transformer-based model designed for the task of Action Spotting in soccer matches. ASTRA addresses several challenges inherent in the task and dataset, including the requirement for precise action…
Given an untrimmed video, repetitive actions counting aims to estimate the number of repetitions of class-agnostic actions. To handle the various length of videos and repetitive actions, also optimization challenges in end-to-end video…
In this report, we present the ReLER@ZJU1 submission to the Ego4D Moment Queries Challenge in ECCV 2022. In this task, the goal is to retrieve and localize all instances of possible activities in egocentric videos. Ego4D dataset is…
In this report, we combine the idea of Wide ResNets and transfer learning to optimize the architecture of deep neural networks. The first improvement of the architecture is the use of all layers as information source for the last layer.…
Traditional Time-series Anomaly Detection (TAD) methods often struggle with the composite nature of complex time-series data and a diverse array of anomalies. We introduce TADNet, an end-to-end TAD model that leverages Seasonal-Trend…
Temporal action detection (TAD) involves the localization and classification of action instances within untrimmed videos. While standard TAD follows fully supervised learning with closed-set setting on large training data, recent zero-shot…
Nowadays, live video streaming events have become a mainstay in viewer's communication in large international enterprises. Provided that viewers are distributed worldwide, the main challenge resides on how to schedule the optimal event's…
We address the problem of text-guided video temporal grounding, which aims to identify the time interval of a certain event based on a natural language description. Different from most existing methods that only consider RGB images as…
Temporal Video Grounding (TVG), the task of locating specific video segments based on language queries, is a core challenge in long-form video understanding. While recent Large Vision-Language Models (LVLMs) have shown early promise in…
Despite the recent successes of reinforcement learning in games and robotics, it is yet to become broadly practical. Sample efficiency and unreliable performance in rare but challenging scenarios are two of the major obstacles. Drawing…
Object reconstruction from 3D point clouds has been a long-standing research problem in computer vision and computer graphics, and achieved impressive progress. However, reconstruction from time-varying point clouds (a.k.a. 4D point clouds)…
Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…
Video deraining is an important task in computer vision as the unwanted rain hampers the visibility of videos and deteriorates the robustness of most outdoor vision systems. Despite the significant success which has been achieved for video…
Temporal sentence grounding (TSG) aims to localize the temporal segment which is semantically aligned with a natural language query in an untrimmed video.Most existing methods extract frame-grained features or object-grained features by 3D…
Localizing moments in untrimmed videos via language queries is a new and interesting task that requires the ability to accurately ground language into video. Previous works have approached this task by processing the entire video, often…
In this paper, we introduce a grounded video question-answering solution. Our research reveals that the fixed official baseline method for video question answering involves two main steps: visual grounding and object tracking. However, a…
In video person re-identification (Re-ID), the network must consistently extract features of the target person from successive frames. Existing methods tend to focus only on how to use temporal information, which often leads to networks…
In this paper, we develop a new planning method that extends the capabilities of the true online TD to allow an agent to efficiently replay all or part of its past experience, online in the sequence that they appear with, either in each…
The remarkable progress in deep learning (DL) showcases outstanding results in various computer vision tasks. However, adaptation to real-time variations in data distributions remains an important challenge. Test-Time Training (TTT) was…
We propose an effective two-stage approach to tackle the problem of language-based Human-centric Spatio-Temporal Video Grounding (HC-STVG) task. In the first stage, we propose an Augmented 2D Temporal Adjacent Network (Augmented 2D-TAN) to…