English
Related papers

Related papers: GameGen-X: Interactive Open-world Game Video Gener…

200 papers

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Ruisi Zhao , Zechuan Zhang , Zongxin Yang , Yi Yang

In this paper, we present CCEdit, a versatile generative video editing framework based on diffusion models. Our approach employs a novel trident network structure that separates structure and appearance control, ensuring precise and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Ruoyu Feng , Wenming Weng , Yanhui Wang , Yuhui Yuan , Jianmin Bao , Chong Luo , Zhibo Chen , Baining Guo

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Hongdi Yang , Chengyang Li , Zhenxuan Wu , Gaozheng Li , Jingya Wang , Jingyi Yu , Zhuo Su , Lan Xu

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jingqiao Xiu , Fangzhou Hong , Yicong Li , Mengze Li , Wentao Wang , Sirui Han , Liang Pan , Ziwei Liu

Recent progress in diffusion models has greatly enhanced video generation quality, yet these models still require fine-tuning to improve specific dimensions like instance preservation, motion rationality, composition, and physical…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Xiaoyi Bao , Jindi Lv , Xiaofeng Wang , Zheng Zhu , Xinze Chen , YuKun Zhou , Jiancheng Lv , Xingang Wang , Guan Huang

With the emerging diffusion models, recently, text-to-video generation has aroused increasing attention. But an important bottleneck therein is that generative videos often tend to carry some flickers and artifacts. In this work, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Binhui Liu , Xin Liu , Anbo Dai , Zhiyong Zeng , Dan Wang , Zhen Cui , Jian Yang

Video generation primarily aims to model authentic and customized motion across frames, making understanding and controlling the motion a crucial topic. Most diffusion-based studies on video motion focus on motion customization with…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Zeqi Xiao , Yifan Zhou , Shuai Yang , Xingang Pan

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

There has been substantial progress in humanoid robots, with new skills continuously being taught, ranging from navigation to manipulation. While these abilities may seem impressive, the teaching methods often remain inefficient. To enhance…

Robotics · Computer Science 2025-01-29 Josua Spisak , Matthias Kerzel , Stefan Wermter

The emergence of Diffusion Transformers (DiT) has brought significant advancements to video generation, especially in text-to-video and image-to-video tasks. Although video generation is widely applied in various fields, most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Sen Liang , Zhentao Yu , Zhengguang Zhou , Teng Hu , Hongmei Wang , Yi Chen , Qin Lin , Yuan Zhou , Xin Li , Qinglin Lu , Zhibo Chen

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Achieving machine autonomy and human control often represent divergent objectives in the design of interactive AI systems. Visual generative foundation models such as Stable Diffusion show promise in navigating these goals, especially when…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Can Qin , Shu Zhang , Ning Yu , Yihao Feng , Xinyi Yang , Yingbo Zhou , Huan Wang , Juan Carlos Niebles , Caiming Xiong , Silvio Savarese , Stefano Ermon , Yun Fu , Ran Xu

Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Canyu Zhao , Mingyu Liu , Wen Wang , Weihua Chen , Fan Wang , Hao Chen , Bo Zhang , Chunhua Shen

Video generation models have been used as a robot policy to predict the future states of executing a task conditioned on task description and observation. Previous works ignore their high computational cost and long inference time. To…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Qikang Zhang , Yingjie Lei , Wei Liu , Daochang Liu

Diffusion models have revolutionized video generation, becoming essential tools in creative content generation and physical simulation. Transformer-based architectures (DiTs) and classifier-free guidance (CFG) are two cornerstones of this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Zhiye Song , Steve Dai , Ben Keller , Brucek Khailany

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Video diffusion models have recently achieved remarkable results in video generation. Despite their encouraging performance, most of these models are mainly designed and trained for short video generation, leading to challenges in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Zhuoling Li , Hossein Rahmani , Qiuhong Ke , Jun Liu

We present a method to control a text-to-image generative model to produce training data useful for supervised learning. Unlike previous works that employ an open-loop approach and pre-define prompts to generate new data using either a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Teresa Yeo , Andrei Atanov , Harold Benoit , Aleksandr Alekseev , Ruchira Ray , Pooya Esmaeil Akhoondi , Amir Zamir

Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Chao Xu , Shaoting Zhu , Junwei Zhu , Tianxin Huang , Jiangning Zhang , Ying Tai , Yong Liu