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This paper investigates a solution for enabling in-context capabilities of video diffusion transformers, with minimal tuning required for activation. Specifically, we propose a simple pipeline to leverage in-context generation:…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Zhengcong Fei , Di Qiu , Debang Li , Changqian Yu , Mingyuan Fan

Imitation learning is a promising paradigm for training robot control policies, but these policies can suffer from distribution shift, where the conditions at evaluation time differ from those in the training data. A popular approach for…

Robotics · Computer Science 2024-05-03 Ryan Hoque , Ajay Mandlekar , Caelan Garrett , Ken Goldberg , Dieter Fox

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the…

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tim Merino , Sam Earle , Ryunosuke Iwai , Julian Togelius , Edoardo Cetin

Leveraging pre-trained conditional diffusion models for video editing without further tuning has gained increasing attention due to its promise in film production, advertising, etc. Yet, seminal works in this line fall short in generation…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Zhenyi Liao , Zhijie Deng

With advancements in video generative AI models (e.g., SORA), creators are increasingly using these techniques to enhance video previsualization. However, they face challenges with incomplete and mismatched AI workflows. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Yiran Chen , Anyi Rao , Xuekun Jiang , Shishi Xiao , Ruiqing Ma , Zeyu Wang , Hui Xiong , Bo Dai

Video generation models, as one form of world models, have emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yang Zhou , Hao Shao , Letian Wang , Zhuofan Zong , Hongsheng Li , Steven L. Waslander

We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on computationally intensive optimization or require multi-frame…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Zhaoxi Chen , Tianqi Liu , Long Zhuo , Jiawei Ren , Zeng Tao , He Zhu , Fangzhou Hong , Liang Pan , Ziwei Liu

We present Imagen Video, a text-conditional video generation system based on a cascade of video diffusion models. Given a text prompt, Imagen Video generates high definition videos using a base video generation model and a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Jonathan Ho , William Chan , Chitwan Saharia , Jay Whang , Ruiqi Gao , Alexey Gritsenko , Diederik P. Kingma , Ben Poole , Mohammad Norouzi , David J. Fleet , Tim Salimans

Grasping is a fundamental robot skill, yet despite significant research advancements, learning-based 6-DOF grasping approaches are still not turnkey and struggle to generalize across different embodiments and in-the-wild settings. We build…

The recent wave of AI-generated content (AIGC) has witnessed substantial success in computer vision, with the diffusion model playing a crucial role in this achievement. Due to their impressive generative capabilities, diffusion models are…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Zhen Xing , Qijun Feng , Haoran Chen , Qi Dai , Han Hu , Hang Xu , Zuxuan Wu , Yu-Gang Jiang

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ziqi Cai , Taoyu Yang , Zheng Chang , Si Li , Han Jiang , Shuchen Weng , Boxin Shi

Advancements in diffusion models have significantly improved video quality, directing attention to fine-grained controllability. However, many existing methods depend on fine-tuning large-scale video models for specific tasks, which becomes…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Sangwon Jang , Taekyung Ki , Jaehyeong Jo , Jaehong Yoon , Soo Ye Kim , Zhe Lin , Sung Ju Hwang

Generating realistic animated videos from static images is an important area of research in computer vision. Methods based on physical simulation and motion prediction have achieved notable advances, but they are often limited to specific…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qiang Wang , Minghua Liu , Junjun Hu , Fan Jiang , Mu Xu

We present DriveGen3D, a novel framework for generating high-quality and highly controllable dynamic 3D driving scenes that addresses critical limitations in existing methodologies. Current approaches to driving scene synthesis either…

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Wenqi Ouyang , Zeqi Xiao , Danni Yang , Yifan Zhou , Shuai Yang , Lei Yang , Jianlou Si , Xingang Pan

World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Inferix Team , Tianyu Feng , Yizeng Han , Jiahao He , Yuanyu He , Xi Lin , Teng Liu , Hanfeng Lu , Jiasheng Tang , Wei Wang , Zhiyuan Wang , Jichao Wu , Mingyang Yang , Yinghao Yu , Zeyu Zhang , Bohan Zhuang