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Recent developments in 3D Gaussian Splatting have made significant advances in surface reconstruction. However, scaling these methods to large-scale scenes remains challenging due to high computational demands and the complex dynamic…

Graphics · Computer Science 2025-06-24 Shihan Chen , Zhaojin Li , Zeyu Chen , Qingsong Yan , Gaoyang Shen , Ran Duan

We fully generalize a previously-developed computational geometry tool [1] to perform large-scale simulations of arbitrary two-dimensional faceted surfaces $z = h(x,y)$. Our method uses a three-component facet/edge/junction storage model,…

Mathematical Physics · Physics 2011-10-17 Scott A. Norris , Stephen J. Watson

This paper considers how to separate text and/or graphics from smooth background in screen content and mixed content images and proposes an algorithm to perform this segmentation task. The proposed methods make use of the fact that the…

Computer Vision and Pattern Recognition · Computer Science 2017-12-05 Shervin Minaee , Yao Wang

We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Vaibhav Vavilala , David Forsyth

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes…

Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less surfaces, creating uneven and semi-transparent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Maria Taktasheva , Lily Goli , Alessandro Fiorini , Zhen Li , Daniel Rebain , Andrea Tagliasacchi

Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Dejan Azinović , Ricardo Martin-Brualla , Dan B Goldman , Matthias Nießner , Justus Thies

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…

We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Jiamin Xu , Zihan Zhu , Hujun Bao , Weiwei Xu

With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as 3D scene reconstruction and other…

Computer Vision and Pattern Recognition · Computer Science 2016-11-18 Jianjun Yang , Yin Wang , Honggang Wang , Kun Hua , Wei Wang , Ju Shen

Humans perceive and construct the world as an arrangement of simple parametric models. In particular, we can often describe man-made environments using volumetric primitives such as cuboids or cylinders. Inferring these primitives is…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Florian Kluger , Eric Brachmann , Michael Ying Yang , Bodo Rosenhahn

Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Geng Lin , Chen Gao , Jia-Bin Huang , Changil Kim , Yipeng Wang , Matthias Zwicker , Ayush Saraf

Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is…

Graphics · Computer Science 2024-06-25 Bing Xu , Tzu-Mao Li , Iliyan Georgiev , Trevor Hedstrom , Ravi Ramamoorthi

With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Wuyuan Xie , Miaohui Wang , Di Lin , Boxin Shi , Jianmin Jiang

We analyze actual methods that generate smooth frame fields both in 2D and in 3D. We formalize the 2D problem by representing frames as functions (as it was done in 3D), and show that the derived optimization problem is the one that…

Graphics · Computer Science 2015-07-14 Nicolas Ray , Dmitry Sokolov

Augmented Reality (AR) applications necessitates methods of inserting needed objects into scenes captured by cameras in a way that is coherent with the surroundings. Common AR applications require the insertion of predefined 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Fouad Afiouni , Mohamad Fakih , Joey Sleiman

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

We propose a novel approach that jointly removes reflection or translucent layer from a scene and estimates scene depth. The input data are captured via light field imaging. The problem is couched as minimizing the rank of the transmitted…

Computer Vision and Pattern Recognition · Computer Science 2015-06-16 Qiaosong Wang , Haiting Lin , Yi Ma , Sing Bing Kang , Jingyi Yu

We present a novel two-view geometry estimation framework which is based on a differentiable robust loss function fitting. We propose to treat the robust fundamental matrix estimation as an implicit layer, which allows us to avoid…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Vladislav Pyatov , Iaroslav Koshelev , Stamatis Lefkimmiatis

Surface extraction from implicit neural representations modelling a single class surface is a well-known task. However, there exist no surface extraction methods from an implicit representation of multiple classes that guarantee topological…

Machine Learning · Computer Science 2026-02-19 Jash Vira , Andrew Myers , Simon Ratcliffe