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Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Gengyan Li , Paulo Gotardo , Timo Bolkart , Stephan Garbin , Kripasindhu Sarkar , Abhimitra Meka , Alexandros Lattas , Thabo Beeler

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Lingteng Qiu , Shenhao Zhu , Qi Zuo , Xiaodong Gu , Yuan Dong , Junfei Zhang , Chao Xu , Zhe Li , Weihao Yuan , Liefeng Bo , Guanying Chen , Zilong Dong

Creating photorealistic, animatable, and relightable 3D head avatars traditionally requires expensive Lightstage with multiple calibrated cameras, making it inaccessible for widespread adoption. To bridge this gap, we present a novel,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Pranav Manu , Astitva Srivastava , Amit Raj , Varun Jampani , Avinash Sharma , P. J. Narayanan

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Yujie Sun , Zhuoqiang Cai , Chaoyue Niu , Jianchuan Chen , Zhiwen Chen , Chengfei Lv , Fan Wu

Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Zeren Jiang , Shaofei Wang , Siyu Tang

In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Haotian Yang , Mingwu Zheng , Wanquan Feng , Haibin Huang , Yu-Kun Lai , Pengfei Wan , Zhongyuan Wang , Chongyang Ma

In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Zhiling Ye , Cong Zhou , Xiubao Zhang , Haifeng Shen , Weihong Deng , Quan Lu

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jiapeng Tang , Davide Davoli , Tobias Kirschstein , Liam Schoneveld , Matthias Niessner

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D…

Graphics · Computer Science 2025-11-18 Marcel C. Bühler , Ye Yuan , Xueting Li , Yangyi Huang , Koki Nagano , Umar Iqbal

Constructing vivid 3D head avatars for given subjects and realizing a series of animations on them is valuable yet challenging. This paper presents GaussianHead, which models the actional human head with anisotropic 3D Gaussians. In our…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Jie Wang , Jiu-Cheng Xie , Xianyan Li , Feng Xu , Chi-Man Pun , Hao Gao

Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that…

Graphics · Computer Science 2026-05-18 Thuan Hoang Nguyen , Jiahao Luo , Yinyu Nie , Hao Li , Gordon Guocheng Qian , Jian Wang

We propose FlashAvatar, a novel and lightweight 3D animatable avatar representation that could reconstruct a digital avatar from a short monocular video sequence in minutes and render high-fidelity photo-realistic images at 300FPS on a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jun Xiang , Xuan Gao , Yudong Guo , Juyong Zhang

Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Mohamed Ilyes Lakhal , Richard Bowden

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Shaojie Bai , Te-Li Wang , Chenghui Li , Akshay Venkatesh , Tomas Simon , Chen Cao , Gabriel Schwartz , Ryan Wrench , Jason Saragih , Yaser Sheikh , Shih-En Wei

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Muyao Niu , Yifan Zhan , Qingtian Zhu , Zhuoxiao Li , Wei Wang , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Abdallah Dib , Luiz Gustavo Hafemann , Emeline Got , Trevor Anderson , Amin Fadaeinejad , Rafael M. O. Cruz , Marc-Andre Carbonneau

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…

Graphics · Computer Science 2025-04-03 Zirui Wu , Jianteng Chen , Laijian Li , Shaoteng Wu , Zhikai Zhu , Kang Xu , Martin R. Oswald , Jie Song

We present Gaussian Pixel Codec Avatars (GPiCA), photorealistic head avatars that can be generated from multi-view images and efficiently rendered on mobile devices. GPiCA utilizes a unique hybrid representation that combines a triangle…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Divam Gupta , Anuj Pahuja , Nemanja Bartolovic , Tomas Simon , Forrest Iandola , Giljoo Nam

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Sen Peng , Weixing Xie , Zilong Wang , Xiaohu Guo , Zhonggui Chen , Baorong Yang , Xiao Dong