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This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

Human-Computer Interaction · Computer Science 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld

We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live…

Human-Computer Interaction · Computer Science 2016-08-06 Renaud Gervais , Jérémy Frey , Alexis Gay , Fabien Lotte , Martin Hachet

Affective sharing within groups strengthens coordination and empathy, leads to better health outcomes, and increases productivity and performance. Existing tools for affective sharing face one main challenge: creating a representation of…

Human-Computer Interaction · Computer Science 2020-10-15 Chao Ying Qin , Marios Constantinides , Luca Maria Aiello , Daniele Quercia

Continuous collection of physiological data from wearable sensors enables temporal characterization of individual behaviors. Understanding the relation between an individual's behavioral patterns and psychological states can help identify…

Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in…

Human-Computer Interaction · Computer Science 2020-05-06 Ilhan Aslan , Andreas Seiderer , Chi Tai Dang , Simon Rädler , Elisabeth André

Collaborative learning is an educational approach that enhances learning through shared goals and working together. Interaction and regulation are two essential factors related to the success of collaborative learning. Since the information…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Yante Li , Yang Liu , KhÁnh Nguyen , Henglin Shi , Eija Vuorenmaa , Sanna Jarvela , Guoying Zhao

Health and fitness wearable technology has recently advanced, making it easier for an individual to monitor their behaviours. Previously self generated data interacts with the user to motivate positive behaviour change, but issues arise…

Computers and Society · Computer Science 2016-02-01 Katrin Hänsel , Natalie Wilde , Hamed Haddadi , Akram Alomainy

Human-robot collaborative assembly systems enhance the efficiency and productivity of the workplace but may increase the workers' cognitive demand. This paper proposes an online and quantitative framework to assess the cognitive workload…

Robotics · Computer Science 2022-07-11 Marta Lagomarsino , Marta Lorenzini , Pietro Balatti , Elena De Momi , Arash Ajoudani

Computational tools for fabrication often treat materials as passive rather than active participants in design, abstracting away relationships between craftspeople and materials. For craft communities that value relational practices,…

Human-Computer Interaction · Computer Science 2026-02-05 Ritik Batra , Roy Zunder , Amy Cheatle , Amritansh Kwatra , Ilan Mandel , Thijs Roumen , Steven J. Jackson

This paper presents a research through design exploration using tangible interactions in order to seamlessly integrate technology in a historical house museum. The study addresses a longstanding concern in museum exhibition design that…

Human-Computer Interaction · Computer Science 2020-11-24 Mette Muxoll Schou , Anders Sundnes Løvlie

Humans commonly work with multiple objects in daily life and can intuitively transfer manipulation skills to novel objects by understanding object functional regularities. However, existing technical approaches for analyzing and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yun Liu , Haolin Yang , Xu Si , Ling Liu , Zipeng Li , Yuxiang Zhang , Yebin Liu , Li Yi

The growth of mobile sensor technologies have made it possible for city councils to understand peoples' behaviour in urban spaces which could help to reduce stress around the city. We present a quantitative approach to convey a collective…

Human-Computer Interaction · Computer Science 2020-07-07 Thomas Johnson , Eiman Kanjo , Kieran Woodward

In recent years, much focus has been put on employing technology to make novel behavioural aids for those with autism. Most of these are digital adaptations of tools used in standard behavioural therapy to enforce normative skills. These…

Human-Computer Interaction · Computer Science 2020-02-12 Catalin Voss , Nick Haber , Peter Washington , Aaron Kline , Beth McCarthy , Jena Daniels , Azar Fazel , Titas De , Carl Feinstein , Terry Winograd , Dennis Wall

Collaboration is a task-oriented, high-level human behavior. In most cases, conversation serves as the primary medium for information exchange and coordination, making conversational data a valuable resource for the automatic analysis of…

Computation and Language · Computer Science 2026-03-31 Yi Yu , Maria Boritchev , Chloé Clavel

While self-tracking data is typically captured real-time in a lived experience, the data is often stored in a manner detached from the context where it belongs. Research has shown that there is a potential to enhance people's lived…

Human-Computer Interaction · Computer Science 2020-02-25 Maria Karyda , Merja Ryöppy , Jacob Buur , Andrés Lucero

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

Human-Computer Interaction · Computer Science 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić

Collective memory is a common representation of the past shared by a group of people that modulates its identity. Recent literature on computational social science quantifies collective memories using expressions of those memories…

Physics and Society · Physics 2026-02-27 Cristian Candia

In this paper we explore the feasibility and design challenges in supporting co-located and virtual social interactions in residential care by building on the practice of reminiscence. Motivated by the challenges of social interaction in…

Computers and Society · Computer Science 2018-06-07 Francisco Ibarra , Marcos Baez , Francesca Fiore , Fabio Casati

We present PLUTO (Public VaLUe Assessment TOol), a framework for assessing the public value of specific instances of data use. Grounded in the concept of data solidarity, PLUTO aims to empower diverse stakeholders-including regulatory…

Human-Computer Interaction · Computer Science 2025-11-11 Laura Koesten , Péter Ferenc Gyarmati , Connor Hogan , Bernhard Jordan , Seliem El-Sayed , Barbara Prainsack , Torsten Möller

The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Fengyu Yang , Chenyang Ma , Jiacheng Zhang , Jing Zhu , Wenzhen Yuan , Andrew Owens
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