Related papers: Hitting time mixing for the random transposition w…
Hitting times for discrete quantum walks on graphs give an average time before the walk reaches an ending condition. To be analogous to the hitting time for a classical walk, the quantum hitting time must involve repeated measurements as…
We consider a one-dimensional Brownian motion of fixed duration $T$. Using a path-integral technique, we compute exactly the probability distribution of the difference $\tau=t_{\min}-t_{\max}$ between the time $t_{\min}$ of the global…
We consider simple random walk on a realization of an Erd\H{o}s-R\'enyi graph that is asymptotically almost surely (a.a.s.) connected. We show a Central Limit Theorem (CLT) for the average starting hitting time, i.e. the expected time it…
We study the cutoff phenomenon for generalized riffle shuffles where, at each step, the deck of cards is cut into a random number of packs of multinomial sizes which are then riffled together.
We investigate the mixing properties of a model of reversible Markov chains in random environment, which notably contains the simple random walk on the superposition of a deterministic graph and a second graph whose vertex set has been…
The deterministic random walk is a deterministic process analogous to a random walk. While there are some results on the cover time of the rotor-router model, which is a deterministic random walk corresponding to a simple random walk,…
The Thorp shuffle is defined as follows. Cut the deck into two equal piles. Drop the first card from the left pile or the right pile according to the outcome of a fair coin flip; then drop from the other pile. Continue this way until both…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
We prove new results on lazy random walks on finite graphs. To start, we obtain new estimates on return probabilities $P^t(x,x)$ and the maximum expected hitting time $t_{\rm hit}$, both in terms of the relaxation time. We also prove a…
A survey is presented of known results concerning simple random walk on the class of distance-regular graphs. One of the highlights is that electric resistance and hitting times between points can be explicitly calculated and given strong…
A Gilbert-Shannon-Reeds (GSR) shuffle is performed on a deck of $N$ cards by cutting the top $n\sim Bin(N,1/2)$ cards and interleaving the two resulting piles uniformly at random. The celebrated "Seven shuffles suffice" theorem of…
We obtain an exact formula for the first-passage time probability distribution for random walks on complex networks using inverse Laplace transform. We write the formula as the summation of finitely many terms with different frequencies…
Consider a simple random walk on the integers with the following transition mechanism. At each site $x$, the probability of jumping to the right is $\omega(x)\in[\frac12,1)$, until the first time the process jumps to the left from site $x$,…
We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and…
A second-order random walk on a graph or network is a random walk where transition probabilities depend not only on the present node but also on the previous one. A notable example is the non-backtracking random walk, where the walker is…
We study a natural random walk on the $n \times n$ upper triangular matrices, with entries in $\mathbb{Z}/m \mathbb{Z}$, generated by steps which add or subtract a uniformly random row to the row above. We show that the mixing time of this…
It is natural to expect that nonbacktracking random walk will mix faster than simple random walks, but so far this has only been proved in regular graphs. To analyze typical irregular graphs, let $G$ be a random graph on $n$ vertices with…
We consider the random walk on the hypercube which moves by picking an ordered pair $(i,j)$ of distinct coordinates uniformly at random and adding the bit at location $i$ to the bit at location $j$, modulo $2$. We show that this Markov…
This paper presents necessary and sufficient conditions for on- and off-diagonal transition probability estimates for random walks on weighted graphs. On the integer lattice and on may fractal type graphs both the volume of a ball and the…
The ``overlapping-cycles shuffle'' mixes a deck of $n$ cards by moving either the $n$th card or the $(n-k)$th card to the top of the deck, with probability half each. We determine the spectral gap for the location of a single card, which,…