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During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…

Human-Computer Interaction · Computer Science 2021-04-20 Dimitrios Chamzas , Konstantinos Moustakas

Active structures have the ability to change their shape, properties, and functionality as a response to changing operational conditions, which makes them more versatile than their static counterparts. However, most active structures…

Computational Engineering, Finance, and Science · Computer Science 2021-09-01 Thomas S. Lumpe , Michael Tao , Kristina Shea , David I. W. Levin

The increasing adoption of human-robot interaction presents opportunities for technology to positively impact lives, particularly those with visual impairments, through applications such as guide-dog-like assistive robotics. We present a…

Robotics · Computer Science 2024-08-27 Adam Scicluna , Cedric Le Gentil , Sheila Sutjipto , Gavin Paul

In the field of spatial computing, one of the most essential tasks is the pose estimation of 3D objects. While rigid transformations of arbitrary 3D objects are relatively hard to detect due to varying environment introducing factors like…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Sining Huang , Yukun Song , Yixiao Kang , Chang Yu

Manipulation of deformable objects is a desired skill in making robots ubiquitous in manufacturing, service, healthcare, and security. Deformable objects are common in our daily lives, e.g., wires, clothes, bed sheets, etc., and are…

Robotics · Computer Science 2020-07-17 Peng Chang , Taskin Padir

In this work we present a novel computational method for embedding arbitrary curved one-dimensional (1D) fibers into three-dimensional (3D) solid volumes, as e.g. in fiber-reinforced materials. The fibers are explicitly modeled with highly…

Computational Engineering, Finance, and Science · Computer Science 2023-08-25 Ivo Steinbrecher , Matthias Mayr , Maximilian J. Grill , Johannes Kremheller , Christoph Meier , Alexander Popp

The safety and accessibility of our homes is critical to quality of life and evolves as we age, become ill, host guests, or experience life events such as having children. Researchers and health professionals have created assessment…

Human-Computer Interaction · Computer Science 2024-04-12 Xia Su , Han Zhang , Kaiming Cheng , Jaewook Lee , Qiaochu Liu , Wyatt Olson , Jon Froehlich

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

Computer-aided design (CAD) is a way to digitally create 2D drawings and 3D models of real-world products. Traditional CAD typically relies on hand-drawing by experts or modifications of existing library files, which doesn't allow for rapid…

Graphics · Computer Science 2025-05-14 Changqi He , Shuhan Zhang , Liguo Zhang , Jiajun Miao

Additive manufacturing is a process that has facilitated the cost effective production of complicated designs. Objects fabricated via additive manufacturing technologies often suffer from dimensional accuracy issues and other part specific…

Graphics · Computer Science 2023-10-31 Margarita Ntousia , Ioannis Fudos , Spyridon Moschopoulos , Vasiliki Stamati

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Yiming Zuo , Weichao Qiu , Lingxi Xie , Fangwei Zhong , Yizhou Wang , Alan L. Yuille

We propose a novel method to generate fabrication blueprints from images of carpentered items. While 3D reconstruction from images is a well-studied problem, typical approaches produce representations that are ill-suited for computer-aided…

Computer Vision and Pattern Recognition · Computer Science 2021-07-22 James Noeckel , Haisen Zhao , Brian Curless , Adriana Schulz

Traditional robotic manipulator design methods require extensive, time-consuming, and manual trial and error to produce a viable design. During this process, engineers often spend their time redesigning or reshaping components as they…

Robotics · Computer Science 2022-04-15 Lara Zlokapa , Yiyue Luo , Jie Xu , Michael Foshey , Kui Wu , Pulkit Agrawal , Wojciech Matusik

In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely been used in situated analytics, which uses visualizations to…

Human-Computer Interaction · Computer Science 2026-02-03 Carlos Quijano-Chavez , Benjamin Lee , Nina Doerr , Wolfgang Büschel , Michael Sedlmair , Dieter Schmalstieg

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

There is a clear difference in runtime performance between native applications that use augmented/virtual reality (AR/VR) device-specific hardware and comparable web-based implementations. Here we show that WebAssembly (Wasm) offers a…

Human-Computer Interaction · Computer Science 2024-12-03 Woo Jae Kim , Bohdan B. Khomtchouk

3D fragment reassembly aims to recover the rigid poses of unordered fragment point clouds or meshes in a common object coordinate system to reconstruct the complete shape. The problem becomes particularly challenging as the number of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Hanze Jia , Chunshi Wang , Yuxiao Yang , Zhonghua Jiang , Yawei Luo , Shuainan Ye , Tan Tang

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson
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