Related papers: Breaking the Bellman-Ford Shortest-Path Bound
This paper presents a randomized Las Vegas distributed algorithm that constructs a minimum spanning tree (MST) in weighted networks with optimal (up to polylogarithmic factors) time and message complexity. This algorithm runs in…
It is known that a better than $2$-approximation algorithm for the girth in dense directed unweighted graphs needs $n^{3-o(1)}$ time unless one uses fast matrix multiplication. Meanwhile, the best known approximation factor for a…
The previously fastest algorithm for deciding the existence of an independent cut had a runtime of $\mathcal{O}^*(1.4423^n)$, where $n$ is the order of the input graph. We improve this to $\mathcal{O}^*(1.4143^n)$. In fact, we prove a…
We present an algorithm that, with high probability, generates a random spanning tree from an edge-weighted undirected graph in $\tilde{O}(n^{4/3}m^{1/2}+n^{2})$ time (The $\tilde{O}(\cdot)$ notation hides $\operatorname{polylog}(n)$…
We give an algorithm that takes a directed graph $G$ undergoing $m$ edge insertions with lengths in $[1, W]$, and maintains $(1+\epsilon)$-approximate shortest path distances from a fixed source $s$ to all other vertices. The algorithm is…
The girth of a graph is the length of its shortest cycle. We give an algorithm that computes in O(n(log n)^3) time and O(n) space the (weighted) girth of an n-vertex planar digraph with arbitrary real edge weights. This is an improvement of…
We provide a method to obtain beyond-worst-case time complexity for any single-source-shortest-path (SSSP) algorithm by exploiting modular structures in graphs. The key novelty is a graph decomposition, called the acyclic-connected (A-C)…
In most of the shortest path problems like vehicle routing problems and network routing problems, we only need an efficient path between two points source and destination, and it is not necessary to calculate the shortest path from source…
We construct a family of planar graphs $\{G_n\}_{n\geq 4}$, where $G_n$ has $n$ vertices including a source vertex $s$ and a sink vertex $t$, and edge weights that change linearly with a parameter $\lambda$ such that, as $\lambda$ varies in…
Computing shortest paths is one of the central problems in the theory of distributed computing. For the last few years, substantial progress has been made on the approximate single source shortest paths problem, culminating in an algorithm…
The shortest paths problem is a fundamental challenge in graph theory, with a broad range of potential applications. The algorithms based on matrix multiplication exhibits excellent parallelism and scalability, but is constrained by high…
In this paper we provide a $\tilde{O}(m\sqrt{n})$ time algorithm that computes a $3$-multiplicative approximation of the girth of a $n$-node $m$-edge directed graph with non-negative edge lengths. This is the first algorithm which…
The Path Contraction and Cycle Contraction problems take as input an undirected graph $G$ with $n$ vertices, $m$ edges and an integer $k$ and determine whether one can obtain a path or a cycle, respectively, by performing at most $k$ edge…
A Monge directed acyclic graph (DAG) $G$ on the nodes $1,2,\cdots,N$ has edges $\left( i,j\right) $ for $1\leq i<j\leq N$ carrying submodular edge-lengths. Finding a shortest $M$-link path from $1$ to $N$ in $G$ for any given $1<M<N-1$ has…
We study the fully dynamic All-Pairs Shortest Paths (APSP) problem in undirected edge-weighted graphs. Given an $n$-vertex graph $G$ with non-negative edge lengths, that undergoes an online sequence of edge insertions and deletions, the…
A straightforward dynamic programming method for the single-source shortest paths problem (SSSP) in an edge-weighted directed acyclic graph (DAG) processes the vertices in a topologically sorted order. First, we similarly iterate this…
We present algorithms that extend the path-based hierarchical drawing framework and give experimental results. Our algorithms run in $O(km)$ time, where $k$ is the number of paths and $m$ is the number of edges of the graph, and provide…
In this paper we prove that Dijkstra's shortest-path algorithm, if implemented with a sufficiently efficient heap, is universally optimal in its running time, and with suitable small additions is also universally optimal in its number of…
We revisit Min-Mean-Cycle, the classical problem of finding a cycle in a weighted directed graph with minimum mean weight. Despite an extensive algorithmic literature, previous work falls short of a near-linear runtime in the number of…
Let $P$ be a path graph of $n$ vertices embedded in a metric space. We consider the problem of adding a new edge to $P$ to minimize the radius of the resulting graph. Previously, a similar problem for minimizing the diameter of the graph…