Related papers: Commit: Online Groups with Participation Commitmen…
Online communities develop unique characteristics, establish social norms, and exhibit distinct dynamics among their members. Activity in online communities often results in concrete ``off-line'' actions with a broad societal impact (e.g.,…
We propose a group membership service for dynamic ad hoc networks. It maintains as long as possible the existing groups and ensures that each group diameter is always smaller than a constant, fixed according to the application using the…
Evaluation of intelligent assistants in large-scale and online settings remains an open challenge. User behavior-based online evaluation metrics have demonstrated great effectiveness for monitoring large-scale web search and recommender…
Identifying factors that affect human decision making and quantifying their influence remain essential and challenging tasks for the design and implementation of social and technological communication systems. We report results of a…
We have developed an evolutionary game model, where agents can choose between two forms of social participation: interaction via online social networks and interaction by exclusive means of face-to-face encounters. We illustrate the…
Social influence drives both offline and online human behaviour. It pervades cultural markets, and manifests itself in the adoption of scientific and technical innovations as well as the spread of social practices. Prior empirical work on…
Different measures have been proposed to predict whether individuals will adopt a new behavior in online social networks, given the influence produced by their neighbors. In this paper, we show one can achieve significant improvement over…
Citizens' assemblies need to represent subpopulations according to their proportions in the general population. These large committees are often constructed in an online fashion by contacting people, asking for the demographic features of…
Regular physical activity is crucial for reducing the risk of non-communicable disease (NCD). With NCDs on the rise globally, there is an urgent need for effective health interventions, with chatbots emerging as a viable and cost-effective…
Users' interactions with recommender systems often involve more than simple acceptance or rejection. We highlight two overlooked states: hesitation, when people deliberate without certainty, and tolerance, when this hesitation escalates…
Social media platforms are often criticized for fostering antisocial behavior rather than prosocial behavior. Yet, testing interventions to encourage prosocial dispositions, such as open-mindedness, has been hindered by researchers' limited…
Belief perseverance is the widely documented tendency of holding to a belief, even in the presence of contradicting evidence. In online environments, this tendency leads to heated arguments with users ``blocking'' each other. Introducing…
Online communities are important organizational forms where members socialize and share information. Curiously, different online communities often overlap considerably in topic and membership. Recent research has investigated competition…
Massive Open Online Courses (MOOCs) are attracting the attention of people all over the world. Regardless the platform, numbers of registrants for online courses are impressive but in the same time, completion rates are disappointing.…
This paper studies a novel stochastic compartmental model that describes the dynamics of trust in society. The population is split into three compartments representing levels of trust in society: trusters, skeptics and doubters. The focus…
Group meetings are frequent business events aimed to develop and conduct project work, such as Big Room design and construction project meetings. To be effective in these meetings, participants need to have an engaged mental state. The…
The most prominent Agile framework Scrum, is often criticized for its amount of meetings. These regular events are essential to the empirical inspect-and-adapt cycle proposed by Agile methods. Scrum meetings face several challenges, such as…
Online communities are the gatherings of like-minded people, brought together in cyberspace by shared interests. The shared interest has hidden social capital aspects and can be of bridging or bonding type. Creating such communities is not…
Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…
Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…