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We study incentive designs for a class of stochastic Stackelberg games with one leader and a large number of (finite as well as infinite population of) followers. We investigate whether the leader can craft a strategy under a dynamic…

Computer Science and Game Theory · Computer Science 2024-02-13 Sina Sanjari , Subhonmesh Bose , Tamer Başar

Here we present a ground-breaking new postulate for game theory. The first part of this postulate contains the axiomatic observation that all games are created by a designer, whether they are: e.g., (dynamic/static) or…

Computer Science and Game Theory · Computer Science 2015-06-02 Jie Dong , Nicole Sawyer , David Smith

Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…

Multiagent Systems · Computer Science 2021-06-16 David Mguni , Yutong Wu , Yali Du , Yaodong Yang , Ziyi Wang , Minne Li , Ying Wen , Joel Jennings , Jun Wang

We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information…

Machine Learning · Computer Science 2025-05-06 Yaolong Yu , Haipeng Chen

In this paper, we consider a sequential stochastic Stackelberg game with two players, a leader and a follower. The follower has access to the state of the system while the leader does not. Assuming that the players act in their respective…

Optimization and Control · Mathematics 2021-02-08 Rajesh K Mishra , Deepanshu Vasal , Sriram Vishwanath

Hierarchical Federated Learning (HFL) is a distributed machine learning paradigm tailored for multi-tiered computation architectures, which supports massive access of devices' models simultaneously. To enable efficient HFL, it is crucial to…

Computer Science and Game Theory · Computer Science 2024-01-17 Shunfeng Chu , Jun Li , Kang Wei , Yuwen Qian , Kunlun Wang , Feng Shu , Wen Chen

In this article, a \underline{S}tate-dependent \underline{M}ulti-\underline{A}gent \underline{D}eep \underline{D}eterministic \underline{P}olicy \underline{G}radient (\textbf{SMADDPG}) method is proposed in order to learn an optimal control…

Systems and Control · Electrical Eng. & Systems 2024-11-25 Mi Zhou , Jiazhi Li , Masood Mortazavi , Ning Yan , Chaouki Abdallah

This paper investigates a robust incentive Stackelberg stochastic differential game problem for a linear-quadratic mean field system, where the model uncertainty appears in the drift term of the leader's state equation. Moreover, both the…

Optimization and Control · Mathematics 2026-03-31 Na Xiang , Jingtao Shi

This paper is concerned with the stochastic linear quadratic Stackelberg differential game with overlapping information, where the diffusion terms contain the control and state variables. Here the term "overlapping" means that there are…

Optimization and Control · Mathematics 2018-05-01 Jingtao Shi , Guangchen Wang , Jie Xiong

Mobility systems are complex socio-technical environments influenced by multiple stakeholders with hierarchically interdependent decisions, rendering effective control and policy design inherently challenging. We bridge hierarchical…

Systems and Control · Electrical Eng. & Systems 2026-04-09 Mingjia He , Zhiyu He , Jan Ghadamian , Florian Dörfler , Emilio Frazzoli , Gioele Zardini

In the swift evolution of Cyber-Physical Systems (CPSs) within intelligent environments, especially in the industrial domain shaped by Industry 4.0, the surge in development brings forth unprecedented security challenges. This paper…

Systems and Control · Electrical Eng. & Systems 2024-03-15 Jiajun Shen , Fengjun Li , Morteza Hashemi , Huazhen Fang

Automated processor design, which can significantly reduce human efforts and accelerate design cycles, has received considerable attention. While recent advancements have automatically designed single-cycle processors that execute one…

Hardware Architecture · Computer Science 2025-05-07 Shuyao Cheng , Rui Zhang , Wenkai He , Pengwei Jin , Chongxiao Li , Zidong Du , Xing Hu , Yifan Hao , Guanglin Xu , Yuanbo Wen , Ling Li , Qi Guo , Yunji Chen

This paper introduces the new concept of (follower) satisfaction in Stackelberg games and compares the standard Stackelberg game with its satisfaction version. Simulation results are presented which suggest that the follower adopting…

Computer Science and Game Theory · Computer Science 2024-08-22 Langford White , Duong Nguyen , Hung Nguyen

Mobile Edge Learning (MEL) is a learning paradigm that enables distributed training of Machine Learning models over heterogeneous edge devices (e.g., IoT devices). Multi-orchestrator MEL refers to the coexistence of multiple learning tasks…

Networking and Internet Architecture · Computer Science 2022-01-03 Mhd Saria Allahham , Sameh Sorour , Amr Mohamed , Aiman Erbad , Mohsen Guizani

Demand-side management is very critical in China's energy systems because of its high fossil energy consumption and low system energy efficiency. A building shape factor is introduced in describing the architectural characteristics of…

Systems and Control · Electrical Eng. & Systems 2022-08-30 Limeng Wang , Ranran Yang , Yang Qu , Chengzhe Xu

In this work, we use a Stackelberg infinite discrete-time dynamic game model to study the optimal supply schedule and the optimal demand response under a market-driven dynamic price. A two-layer optimization framework is established. At the…

Systems and Control · Electrical Eng. & Systems 2019-11-19 Yunhan Huang

This paper investigates the energy-efficient power allocation for a two-tier, underlaid femtocell network. The behaviors of the Macrocell Base Station (MBS) and the Femtocell Users (FUs) are modeled hierarchically as a Stackelberg game. The…

Networking and Internet Architecture · Computer Science 2016-11-15 Wenbo Wang , Andres Kwasinski , Zhu Han

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…

Computer Science and Game Theory · Computer Science 2026-05-08 Philip Jordan , Maryam Kamgarpour

University engineering capstone projects involve sustained interaction among students, faculty, and industry sponsors whose objectives are only partially aligned. While capstones are widely used in engineering education, existing analyses…

Computers and Society · Computer Science 2026-01-16 Richard Q. Blackwell , Eman Hammad , Congrui Jin , Jisoo Park , Albert E. Patterson

In this paper, we establish a dynamic game to allocate CSR (Corporate Social Responsibility) to the members of a supply chain. We propose a model of a three-tier supply chain in a decentralized state which includes a supplier, a…

Optimization and Control · Mathematics 2015-06-23 Mehrnoosh Khademi , Massimiliano Ferrara , Mehdi Salimi , Somayeh Sharifi
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