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Session-based Recommendation (SR) systems have recently achieved considerable success, yet their complex, "black box" nature often obscures why certain recommendations are made. Existing explanation methods struggle to pinpoint truly…
Conversational recommender systems (CRSs) aim to provide recommendation services via natural language conversations. Although a number of approaches have been proposed for developing capable CRSs, they typically rely on sufficient training…
The goal of session-based recommendation (SR) models is to utilize the information from past actions (e.g. item/product clicks) in a session to recommend items that a user is likely to click next. Recently it has been shown that the…
In sequential recommendation systems, data augmentation and contrastive learning techniques have recently been introduced using diffusion models to achieve robust representation learning. However, most of the existing approaches use random…
Sequential recommendation (SRS) has become the technical foundation in many applications recently, which aims to recommend the next item based on the user's historical interactions. However, sequential recommendation often faces the problem…
Session-based recommendation targets next-item prediction by exploiting user behaviors within a short time period. Compared with other recommendation paradigms, session-based recommendation suffers more from the problem of data sparsity due…
In sequential recommendation (SR), system exposure refers to items that are exposed to the user. Typically, only a few of the exposed items would be interacted with by the user. Although SR has achieved great success in predicting future…
Recurrent neural networks (RNNs) were recently proposed for the session-based recommendation task. The models showed promising improvements over traditional recommendation approaches. In this work, we further study RNN-based models for…
Social recommendation has emerged as a powerful approach to enhance personalized recommendations by leveraging the social connections among users, such as following and friend relations observed in online social platforms. The fundamental…
Sequential recommender systems have achieved state-of-the-art recommendation performance by modeling the sequential dynamics of user activities. However, in most recommendation scenarios, the popular items comprise the major part of the…
Top-N recommendation, which aims to learn user ranking-based preference, has long been a fundamental problem in a wide range of applications. Traditional models usually motivate themselves by designing complex or tailored architectures…
In real-world machine learning systems, labels are often derived from user behaviors that the system wishes to encourage. Over time, new models must be trained as new training examples and features become available. However, feedback loops…
Mainstream solutions to Sequential Recommendation (SR) represent items with fixed vectors. These vectors have limited capability in capturing items' latent aspects and users' diverse preferences. As a new generative paradigm, Diffusion…
Speech super-resolution (SR) is the task that restores high-resolution speech from low-resolution input. Existing models employ simulated data and constrained experimental settings, which limit generalization to real-world SR. Predictive…
Recommender Systems (RSs) aim to provide personalized recommendations for users. A newly discovered bias, known as sentiment bias, uncovers a common phenomenon within Review-based RSs (RRSs): the recommendation accuracy of users or items…
With the prevalence of social networks on online platforms, social recommendation has become a vital technique for enhancing personalized recommendations. The effectiveness of social recommendations largely relies on the social homophily…
Session-based recommendations aim to predict the next behavior of users based on ongoing sessions. The previous works have been modeling the session as a variable-length of a sequence of items and learning the representation of both…
Reciprocal recommender systems (RRS) in dating, gaming, and talent platforms require mutual acceptance for a match. Logged data, however, over-represents popular profiles due to past exposure policies, creating feedback loops that skew…
While recommender systems have become an integral component of the Web experience, their heavy reliance on user data raises privacy and security concerns. Substituting user data with synthetic data can address these concerns, but accurately…
Diffusion-based recommender systems (DR) have gained increasing attention for their advanced generative and denoising capabilities. However, existing DR face two central limitations: (i) a trade-off between enhancing generative capacity via…