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Related papers: Skinned Motion Retargeting with Dense Geometric In…

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Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…

Graphics · Computer Science 2023-06-16 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…

Graphics · Computer Science 2024-12-12 Kaiwei Zhang , Dandan Zhu , Xiongkuo Min , Guangtao Zhai

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and…

DensePose provides a pixel-accurate association of images with 3D mesh coordinates, but does not provide a 3D mesh, while Human Mesh Reconstruction (HMR) systems have high 2D reprojection error, as measured by DensePose localization…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Eric-Tuan Lê , Antonis Kakolyris , Petros Koutras , Himmy Tam , Efstratios Skordos , George Papandreou , Rıza Alp Güler , Iasonas Kokkinos

Reconstructing 3D human shape and pose from monocular images is challenging despite the promising results achieved by the most recent learning-based methods. The commonly occurred misalignment comes from the facts that the mapping from…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Hongwen Zhang , Jie Cao , Guo Lu , Wanli Ouyang , Zhenan Sun

Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication,…

Graphics · Computer Science 2023-09-04 Zhongtian Zheng , Xifeng Gao , Zherong Pan , Wei Li , Peng-Shuai Wang , Guoping Wang , Kui Wu

Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Songlin Yang , Wei Wang , Yushi Lan , Xiangyu Fan , Bo Peng , Lei Yang , Jing Dong

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Geon Yeong Park , Roman Shapovalov , Rakesh Ranjan , Jong Chul Ye , Andrea Vedaldi , Thu Nguyen-Phuoc

In this work we use deep learning to establish dense correspondences between a 3D object model and an image "in the wild". We introduce "DenseReg", a fully-convolutional neural network (F-CNN) that densely regresses at every foreground…

Computer Vision and Pattern Recognition · Computer Science 2018-03-13 Riza Alp Guler , Yuxiang Zhou , George Trigeorgis , Epameinondas Antonakos , Patrick Snape , Stefanos Zafeiriou , Iasonas Kokkinos

Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions. While graph neural network (GNN)-based models are effective at learning to simulate…

This article presents a method for grasping novel objects by learning from experience. Successful attempts are remembered and then used to guide future grasps such that more reliable grasping is achieved over time. To generalise the learned…

Robotics · Computer Science 2020-09-18 Timothy Patten , Kiru Park , Markus Vincze

Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…

Graphics · Computer Science 2023-06-16 Lei Hu , Zihao Zhang , Chongyang Zhong , Boyuan Jiang , Shihong Xia

Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haodong Zhang , ZhiKe Chen , Haocheng Xu , Lei Hao , Xiaofei Wu , Songcen Xu , Zhensong Zhang , Yue Wang , Rong Xiong

Effective motion representation is crucial for enabling robots to imitate expressive behaviors in real time, yet existing motion controllers often ignore inherent patterns in motion. Previous efforts in representation learning do not…

Robotics · Computer Science 2025-12-09 Matthias Heyrman , Chenhao Li , Victor Klemm , Dongho Kang , Stelian Coros , Marco Hutter

Detection pre-training methods for the DETR series detector have been extensively studied in natural scenes, e.g., DETReg. However, the detection pre-training remains unexplored in remote sensing scenes. In existing pre-training methods,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Ziyue Huang , Yongchao Feng , Qingjie Liu , Yunhong Wang

Purpose: Semantic segmentation and landmark detection are fundamental tasks of medical image processing, facilitating further analysis of anatomical objects. Although deep learning-based pixel-wise classification has set a…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Ron Keuth , Lasse Hansen , Maren Balks , Ronja Jäger , Anne-Nele Schröder , Ludger Tüshaus , Mattias Heinrich

Mobile devices' user interfaces are still quite similar to traditional interfaces offered by desktop computers, but those can be highly problematic when used in a mobile context. Human gesture recognition in mobile interaction appears as an…

Human-Computer Interaction · Computer Science 2014-02-07 Ricardo João Silveira Santos Gamboa

Recently, many mesh-based graph neural network (GNN) models have been proposed for modeling complex high-dimensional physical systems. Remarkable achievements have been made in significantly reducing the solving time compared to traditional…

Human motion transfer aims at animating a static source image with a driving video. While recent advances in one-shot human motion transfer have led to significant improvement in results, it remains challenging for methods with 2D body…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Yuzhu Ji , Chuanxia Zheng , Tat-Jen Cham