Related papers: Harmony4D: A Video Dataset for In-The-Wild Close H…
Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the…
In recent years, we have seen an emergence of data-driven approaches in robotics. However, most existing efforts and datasets are either in simulation or focus on a single task in isolation such as grasping, pushing or poking. In order to…
We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose…
Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action…
Human pose estimation (HPE) with convolutional neural networks (CNNs) for indoor monitoring is one of the major challenges in computer vision. In contrast to HPE in perspective views, an indoor monitoring system can consist of an…
Recognizing speaking in humans is a central task towards understanding social interactions. Ideally, speaking would be detected from individual voice recordings, as done previously for meeting scenarios. However, individual voice recordings…
In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human…
Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in…
We present Interleaved Learning for Motion Synthesis (InterSyn), a novel framework that targets the generation of realistic interaction motions by learning from integrated motions that consider both solo and multi-person dynamics. Unlike…
Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF, a 4D…
Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce…
The ability to estimate 3D human body pose and movement, also known as human pose estimation (HPE), enables many applications for home-based health monitoring, such as remote rehabilitation training. Several possible solutions have emerged…
Large-scale high-quality 3D motion datasets with multi-person interactions are crucial for data-driven models in autonomous driving to achieve fine-grained pedestrian interaction understanding in dynamic urban environments. However,…
People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current 3D human pose and shape (HPS) regression methods typically…
Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…
Understanding comprehensive assembly knowledge from videos is critical for futuristic ultra-intelligent industry. To enable technological breakthrough, we present HA-ViD - the first human assembly video dataset that features representative…
Human Activity Recognition (HAR) primarily relied on traditional RGB cameras to achieve high-performance activity recognition. However, the challenging factors in real-world scenarios, such as insufficient lighting and rapid movements,…
We introduce Nymeria - a large-scale, diverse, richly annotated human motion dataset collected in the wild with multiple multimodal egocentric devices. The dataset comes with a) full-body ground-truth motion; b) multiple multimodal…
Recent advancements in visual generation technologies have markedly increased the scale and availability of video datasets, which are crucial for training effective video generation models. However, a significant lack of high-quality,…
We present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured…