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Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a…
Automatic animation line art colorization is a challenging computer vision problem, since the information of the line art is highly sparse and abstracted and there exists a strict requirement for the color and style consistency between…
Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…
Automatic colorization of anime line drawing has attracted much attention in recent years since it can substantially benefit the animation industry. User-hint based methods are the mainstream approach for line drawing colorization, while…
Automatic colorization of line drawings has been widely studied to reduce the labor cost of hand-drawn anime production. Deep learning approaches, including image/video generation and feature-based correspondence, have improved accuracy but…
Coloring line art images based on the colors of reference images is an important stage in animation production, which is time-consuming and tedious. In this paper, we propose a deep architecture to automatically color line art videos with…
It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on…
There is a delicate balance between automating repetitive work in creative domains while staying true to an artist's vision. The animation industry regularly outsources large animation workloads to foreign countries where labor is…
Reference-based sketch colorization methods have garnered significant attention due to their potential applications in the animation production industry. However, most existing methods are trained with image triplets of sketch, reference,…
Automatic black-and-white image sequence colorization while preserving character and object identity (ID) is a complex task with significant market demand, such as in cartoon or comic series colorization. Despite advancements in visual…
Scribble colors based line art colorization is a challenging computer vision problem since neither greyscale values nor semantic information is presented in line arts, and the lack of authentic illustration-line art training pairs also…
We present Follow-Your-Color, a diffusion-based framework for multi-instance sketch colorization. The production of multi-instance 2D line art colorization adheres to an industry-standard workflow, which consists of three crucial stages:…
Reference-based sketch colorization methods have garnered significant attention for the potential application in animation and digital illustration production. However, most existing methods are trained with image triplets of sketch,…
Animation colorization plays a vital role in animation production, yet existing methods struggle to achieve color accuracy and temporal consistency. To address these challenges, we propose \textbf{AnimeColor}, a novel reference-based…
Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to…
Sketch colorization is a critical task for automating and assisting in the creation of animations and digital illustrations. Previous research identified the primary difficulty as the distribution shift between semantically aligned training…
Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided…
We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a…
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…
Line art colorization is expensive and challenging to automate. A GAN approach is proposed, called Tag2Pix, of line art colorization which takes as input a grayscale line art and color tag information and produces a quality colored image.…