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Scoring rules aggregate individual rankings by assigning some points to each position in each ranking such that the total sum of points provides the overall ranking of the alternatives. They are widely used in sports competitions consisting…

Other Statistics · Statistics 2023-03-28 László Csató

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…

Social and Information Networks · Computer Science 2020-06-25 Sofia M Nikolakaki , Ogheneovo Dibie , Ahmad Beirami , Nicholas Peterson , Navid Aghdaie , Kazi Zaman

What is a fair performance metric? We consider the choice of fairness metrics through the lens of metric elicitation -- a principled framework for selecting performance metrics that best reflect implicit preferences. The use of metric…

Machine Learning · Statistics 2020-11-04 Gaurush Hiranandani , Harikrishna Narasimhan , Oluwasanmi Koyejo

This paper introduces an explicit algorithm for computing perfect public equilibrium (PPE) payoffs in repeated games with imperfect public monitoring, public randomization, and discounting. The method adapts the established framework by…

Theoretical Economics · Economics 2024-11-05 Jasmina Karabegovic

Since the 1990s, AI systems have achieved superhuman performance in major zero-sum games where "winning" has an unambiguous definition. However, most social interactions are mixed-motive games, where measuring the performance of AI systems…

Computer Science and Game Theory · Computer Science 2023-09-07 Mehmet S. Ismail

Decision-makers often act in response to data-driven predictions, with the goal of achieving favorable outcomes. In such settings, predictions don't passively forecast the future; instead, predictions actively shape the distribution of…

Machine Learning · Computer Science 2023-01-10 Michael P. Kim , Juan C. Perdomo

The paper proposes a natural measure space of zero-sum perfect information games with upper semicontinuous payoffs. Each game is specified by the game tree, and by the assignment of the active player and of the capacity to each node of the…

Computer Science and Game Theory · Computer Science 2021-04-22 János Flesch , Arkadi Predtetchinski , Ville Suomala

Ranking methods or models based on their performance is of prime importance but is tricky because performance is fundamentally multidimensional. In the case of classification, precision and recall are scores with probabilistic…

Performance · Computer Science 2026-03-31 Sébastien Piérard , Adrien Deliège , Marc Van Droogenbroeck

In the sports of soccer, hockey and basketball the most commonly used statistics for player performance assessment are divided into two categories: offensive statistics and defensive statistics. However, qualitative assessments of…

Applications · Statistics 2017-04-04 Shael Brown

We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the…

Applications · Statistics 2024-09-10 Hongyu Xu , Sarat Moka

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A $(k,t)$-robust equilibrium is a strategy profile such that no coalition of size $k$ can improve the payoff of one its member by…

Computer Science and Game Theory · Computer Science 2016-02-02 Romain Brenguier

In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…

Optimization and Control · Mathematics 2018-02-21 Víctor Blanco , Román Salmerón , Samuel Gómez-Haro

We study a decentralized matching market in which firms sequentially make offers to potential workers. For each offer, the worker can choose "accept" or "reject," but the decision is irrevocable. The acceptance of an offer guarantees her…

Computer Science and Game Theory · Computer Science 2019-11-19 Yasushi Kawase , Yutaro Yamaguchi , Yu Yokoi

High-quality preference data is essential for aligning foundation models with human values through preference learning. However, manual annotation of such data is often time-consuming and costly. Recent methods often adopt a self-rewarding…

We consider a team of heterogeneous agents that is collectively responsible for servicing, and subsequently reviewing, a stream of homogeneous tasks. Each agent has an associated mean service time and a mean review time for servicing and…

Optimization and Control · Mathematics 2023-07-27 Piyush Gupta , Shaunak D. Bopardikar , Vaibhav Srivastava

Preference learning is critical for aligning large language models (LLMs) with human values, with the quality of preference datasets playing a crucial role in this process. While existing metrics primarily assess data quality based on…

Machine Learning · Computer Science 2025-03-05 Kexin Huang , Junkang Wu , Ziqian Chen , Xue Wang , Jinyang Gao , Bolin Ding , Jiancan Wu , Xiangnan He , Xiang Wang

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

This paper introduces a novel criterion, persuasiveness, to select equilibria in signaling games. In response to the Stiglitz critique, persuasiveness focuses on the comparison across equilibria. An equilibrium is more persuasive than an…

Theoretical Economics · Economics 2025-11-04 Haoyuan Zeng

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

Fairness in machine learning has become a critical concern. Existing approaches often focus on achieving full fairness across all score ranges generated by predictive models, ensuring fairness in both high- and low-percentile populations.…

Machine Learning · Computer Science 2026-04-07 Yutian He , Yankun Huang , Yao Yao , Qihang Lin
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