English
Related papers

Related papers: A Comparative Assessment of Technology Acceptance …

200 papers

This study investigates the impact of a novel application of generative artificial intelligence (AI) in physics instruction: engaging students in prompting, refining, and validating AI-constructed simulations of physical phenomena. In a…

Physics Education · Physics 2025-09-30 Yossi Ben-Zion , Turhan K. Carroll , Colin G. West , Jesse Wong , Noah D. Finkelstein

Investigation of students' perceptions and opinions on the use of generative artificial intelligence (GenAI) in education is a topic gaining much interest. Studies addressing this are typically conducted with large heterogeneous groups, at…

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Generative artificial intelligence (GenAI) tools are increasingly present in higher education, yet their adoption has been largely student-driven, requiring instructors to respond to technologies already embedded in classroom practices.…

Computers and Society · Computer Science 2026-03-05 Akila de Silva , Isabel Hyo Jung Song , Hui Yang , Shah Rukh Humayoun

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

AI-based technologies have significant potential to enhance inclusive education and clinical-rehabilitative contexts for children with Special Educational Needs and Disabilities. AI can enhance learning experiences, empower students, and…

Computers and Society · Computer Science 2025-05-22 Valeria Cesaroni , Eleonora Pasqua , Piercosma Bisconti , Martina Galletti

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…

Human-Computer Interaction · Computer Science 2026-03-06 Shi Liu , Martin Feick , Linus Bierhoff , Alexander Maedche

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

High-stakes assessments, such the Graduate Records Examination, have transitioned from paper to computer administration. Low-stakes Research-Based Assessments (RBAs), such as the Force Concept Inventory, have only recently begun this…

Physics Education · Physics 2017-11-20 Jayson M. Nissen , Manher Jariwala , Eleanor W. Close , Ben Van Dusen

Understanding electronics is a critical area in the maker scene. Many of the makers' projects require electronics knowledge to connect microcontrollers with sensors and actuators. Yet, learning electronics is challenging, as internal…

Human-Computer Interaction · Computer Science 2022-10-26 Thomas Kosch , Julian Rasch , Albrecht Schmidt , Sebastian Feger

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin

There is an increasing imperative to integrate programming platforms within AI frameworks to enhance educational tasks for both teachers and students. However, commonly used platforms such as Code.org, Scratch, and Snap fall short of…

Computers and Society · Computer Science 2025-09-23 Bahare Riahi , Veronica Catete

The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…

Computers and Society · Computer Science 2020-12-03 Kenn Migan Vincent C. Gumonan , Aleta C. Fabregas

With the introduction of educational robotics (ER) and computational thinking (CT) in classrooms, there is a rising need for operational models that help ensure that CT skills are adequately developed. One such model is the Creative…

Computers and Society · Computer Science 2021-07-20 Morgane Chevalier , Laila El-Hamamsy , Christian Giang , Barbara Bruno , Francesco Mondada

This paper presents a novel framework, Artificial Intelligence-Enabled Intelligent Assistant (AIIA), for personalized and adaptive learning in higher education. The AIIA system leverages advanced AI and Natural Language Processing (NLP)…

Artificial Intelligence · Computer Science 2023-09-21 Ramteja Sajja , Yusuf Sermet , Muhammed Cikmaz , David Cwiertny , Ibrahim Demir

Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which…

Artificial Intelligence · Computer Science 2019-04-16 Francisco Cruz , Sven Magg , Yukie Nagai , Stefan Wermter

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

Visual learning analytics (VLA) is becoming increasingly adopted in educational technologies and learning analytics dashboards to convey critical insights to students and educators. Yet many students experienced difficulties in…

Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…

Human-Computer Interaction · Computer Science 2024-05-10 Yan-Ming Chiou , Bob Price , Chien-Chung Shen , Syed Ali Asif
‹ Prev 1 8 9 10 Next ›