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Node-link diagrams are widely used to visualize graphs. Most graph layout algorithms only use graph topology for aesthetic goals (e.g., minimize node occlusions and edge crossings) or use node attributes for exploration goals (e.g.,…

Data Structures and Algorithms · Computer Science 2023-01-20 Leixian Shen , Zhiwei Tai , Enya Shen , Jianmin Wang

Autonomous exploration requires a robot to explore an unknown environment while constructing an accurate map using Simultaneous Localization and Mapping (SLAM) techniques. Without prior information, the exploration performance is usually…

Robotics · Computer Science 2024-07-02 Ruofei Bai , Hongliang Guo , Wei-Yun Yau , Lihua Xie

We study distributed algorithms that find a maximal matching in an anonymous, edge-coloured graph. If the edges are properly coloured with $k$ colours, there is a trivial greedy algorithm that finds a maximal matching in $k-1$ synchronous…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-12-24 Juho Hirvonen , Jukka Suomela

We present three new quantum algorithms in the quantum query model for \textsc{graph-collision} problem: \begin{itemize} \item an algorithm based on tree decomposition that uses $O\left(\sqrt{n}t^{\sfrac{1}{6}}\right)$ queries where $t$ is…

Quantum Physics · Physics 2013-05-07 Andris Ambainis , Kaspars Balodis , Jānis Iraids , Raitis Ozols , Juris Smotrovs

Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents…

Artificial Intelligence · Computer Science 2026-05-29 Yuxiang Chai , Han Xiao , Xinyu Fu , Jinpeng Chen , Rui Liu , Hongsheng Li

Motivated by an emerging framework of Autonomous Modular Vehicles, we consider the abstract problem of optimally routing two modules, i.e., vehicles that can attach to or detach from each other in motion on a graph. The modules' objective…

Optimization and Control · Mathematics 2023-02-13 Karan Jagdale , Melkior Ornik

In the quest for autonomous agents learning open-ended repertoires of skills, most works take a Piagetian perspective: learning trajectories are the results of interactions between developmental agents and their physical environment. The…

Artificial Intelligence · Computer Science 2022-02-11 Ahmed Akakzia , Olivier Serris , Olivier Sigaud , Cédric Colas

A conflict-free coloring of a graph $G$ is a (partial) coloring of its vertices such that every vertex $u$ has a neighbor whose assigned color is unique in the neighborhood of $u$. There are two variants of this coloring, one defined using…

Discrete Mathematics · Computer Science 2024-03-12 Sriram Bhyravarapu , Tim A. Hartmann , Hung P. Hoang , Subrahmanyam Kalyanasundaram , I. Vinod Reddy

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

Temporal graphs are a class of graphs defined by a constant set of vertices and a changing set of edges, each of which is known as a timestep. These graphs are well motivated in modelling real-world networks, where connections may change…

Data Structures and Algorithms · Computer Science 2025-05-21 Duncan Adamson

In this paper, we study the game of cops and robber on the class of graphs with no even hole (induced cycle of even length) and claw (a star with three leaves). The cop number of a graph $G$ is defined as the minimum number of cops needed…

Combinatorics · Mathematics 2022-01-12 Ramin Javadi , Ali Momeni

A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

We investigate the benefits of heterogeneity in multi-agent explore-exploit decision making where the goal of the agents is to maximize cumulative group reward. To do so we study a class of distributed stochastic bandit problems in which…

Optimization and Control · Mathematics 2020-12-03 Udari Madhushani , Naomi Leonard

In a rendezvous task, some mobile agents dispersed in a network have to gather at an arbitrary common site. We consider the rendezvous problem on the infinite labeled line, with $2$ agents, without communication, and a synchronous notion of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-26 Yann Bourreau , Ananth Narayanan , Alexandre Nolin

This paper explores the application of a new algebraic method of color exchanges to the edge coloring of simple graphs. Vizing's theorem states that the edge coloring of a simple graph $G$ requires either $\Delta$ or $\Delta+1$ colors,…

Data Structures and Algorithms · Computer Science 2011-04-12 Tony T. Lee , Yujie Wan , Hao Guan

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2024-05-14 David Gamarnik , Mihyun Kang , Pawel Pralat

A team of mobile agents, starting from different nodes of an unknown network, possibly at different times, have to meet at the same node and declare that they have all met. Agents have different labels and move in synchronous rounds along…

Data Structures and Algorithms · Computer Science 2019-09-02 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc

A conflict-free $k$-coloring of a graph $G=(V,E)$ assigns one of $k$ different colors to some of the vertices such that, for every vertex $v$, there is a color that is assigned to exactly one vertex among $v$ and $v$'s neighbors. Such…

Computational Geometry · Computer Science 2017-09-13 Sándor P. Fekete , Phillip Keldenich

An incidence of a graph $G$ is a vertex-edge pair $(v,e)$ such that $v$ is incidence with $e$. A conflict-free incidence coloring of a graph is a coloring of the incidences in such a way that two incidences $(u,e)$ and $(v,f)$ get distinct…

Combinatorics · Mathematics 2022-10-11 Mengke Qi , Xin Zhang

In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-14 Ryota Eguchi , Naoki Kitamura , Taisuke Izumi