Related papers: ImmerseDiffusion: A Generative Spatial Audio Laten…
Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…
Text-to-audio (TTA) system has recently gained attention for its ability to synthesize general audio based on text descriptions. However, previous studies in TTA have limited generation quality with high computational costs. In this study,…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
Extracting individual elements from music mixtures is a valuable tool for music production and practice. While neural networks optimized to mask or transform mixture spectrograms into the individual source(s) have been the leading approach,…
Text-to-audio (TTA), which generates audio signals from textual descriptions, has received huge attention in recent years. However, recent works focused on text to monaural audio only. As we know, spatial audio provides more immersive…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Diffusion models have recently been shown to be relevant for high-quality speech generation. Most work has been focused on generating spectrograms, and as such, they further require a subsequent model to convert the spectrogram to a…
Diffusion probabilistic models have been shown to generate state-of-the-art results on several competitive image synthesis benchmarks but lack a low-dimensional, interpretable latent space, and are slow at generation. On the other hand,…
We propose the first joint audio-video generation framework that brings engaging watching and listening experiences simultaneously, towards high-quality realistic videos. To generate joint audio-video pairs, we propose a novel Multi-Modal…
Scene-based spatial audio formats, such as Ambisonics, are playback system agnostic and may therefore be favoured for delivering immersive audio experiences to a wide range of (potentially unknown) devices. The number of channels required…
We present a framework for real-time human-AI musical co-performance, in which a latent diffusion model generates instrumental accompaniment in response to a live stream of context audio. The system combines a MAX/MSP front-end-handling…
Training diffusion models for audiovisual sequences allows for a range of generation tasks by learning conditional distributions of various input-output combinations of the two modalities. Nevertheless, this strategy often requires training…
This paper proposes a new unsupervised audio-visual speech enhancement (AVSE) approach that combines a diffusion-based audio-visual speech generative model with a non-negative matrix factorization (NMF) noise model. First, the diffusion…
Diffusion models are a class of generative models that have been recently used for speech enhancement with remarkable success but are computationally expensive at inference time. Therefore, these models are impractical for processing…
Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect…
This paper introduces an audio-visual speech enhancement system that leverages score-based generative models, also known as diffusion models, conditioned on visual information. In particular, we exploit audio-visual embeddings obtained from…
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…
While sparse autoencoders (SAEs) successfully extract interpretable features from language models, applying them to audio generation faces unique challenges: audio's dense nature requires compression that obscures semantic meaning, and…
General audio source separation is a key capability for multimodal AI systems that can perceive and reason about sound. Despite substantial progress in recent years, existing separation models are either domain-specific, designed for fixed…
Insufficient recordings and the scarcity of anomalies present significant challenges in developing and validating robust anomaly detection systems for machine sounds. To address these limitations, we propose a novel approach for generating…