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All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
Real-time interactive video-chat portraits have been increasingly recognized as the future trend, particularly due to the remarkable progress made in text and voice chat technologies. However, existing methods primarily focus on real-time…
Talking head generation is to synthesize a lip-synchronized talking head video by inputting an arbitrary face image and corresponding audio clips. Existing methods ignore not only the interaction and relationship of cross-modal information,…
In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…
With the rapid advancement of diffusion-based generative models, portrait image animation has achieved remarkable results. However, it still faces challenges in temporally consistent video generation and fast sampling due to its iterative…
Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of…
Audio-driven talking head generation is critical for applications such as virtual assistants, video games, and films, where natural lip movements are essential. Despite progress in this field, challenges remain in producing both consistent…
Audio-driven avatar interaction demands real-time, streaming, and infinite-length generation -- capabilities fundamentally at odds with the sequential denoising and long-horizon drift of current diffusion models. We present Live Avatar, an…
In this work, we introduce the first autoregressive framework for real-time, audio-driven portrait animation, a.k.a, talking head. Beyond the challenge of lengthy animation times, a critical challenge in realistic talking head generation…
Face-to-face communication, as a common human activity, motivates the research on interactive head generation. A virtual agent can generate motion responses with both listening and speaking capabilities based on the audio or motion signals…
Diffusion large language models (dLLMs) have shown advantages in text generation, particularly due to their inherent ability for parallel decoding. However, constrained by the quality--speed trade-off, existing inference solutions adopt…
We propose a novel method for generating high-resolution videos of talking-heads from speech audio and a single 'identity' image. Our method is based on a convolutional neural network model that incorporates a pre-trained StyleGAN…
Recent advances in diffusion models have improved controllable streetscape generation and supported downstream perception and planning tasks. However, challenges remain in accurately modeling driving scenes and generating long videos. To…
Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…
The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…