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Related papers: Virtual and Augmented Realities as Symbolic Assemb…

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Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

Augmented reality enables the illusion of contents such as objects and humans in the virtual world co-existing with users in the real world. However, non-users who are not aware of the presence of the virtual world and dynamically move…

Human-Computer Interaction · Computer Science 2019-07-01 Chao Shi

We introduce Spooky Spirits, an AR game that makes novel use of everyday smart home devices to support co-located play. Recent exploration of co-located AR experiences consists mainly of digital visual augmentations on mobile or…

Human-Computer Interaction · Computer Science 2023-09-04 Ava Robinson , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

The pursuit of artificial consciousness requires conceptual clarity to navigate its theoretical and empirical challenges. This paper introduces a composite, multilevel, and multidimensional model of consciousness as a heuristic framework to…

Artificial Intelligence · Computer Science 2025-01-03 K. Evers , M. Farisco , R. Chatila , B. D. Earp , I. T. Freire , F. Hamker , E. Nemeth , P. F. M. J. Verschure , M. Khamassi

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and…

Human-Computer Interaction · Computer Science 2024-04-09 Medet Inkarbekov , Rosemary Monahan , Barak A. Pearlmutter

Projected augmented reality, also called projection mapping or video mapping, is a form of augmented reality that uses projected light to directly augment 3D surfaces, as opposed to using pass-through screens or headsets. The value of…

Graphics · Computer Science 2020-01-03 Brittany Factura , Laura LaPerche , Phil Reyneri , Brett Jones , Kevin Karsch

Semantic representations in higher sensory cortices form the basis for robust, yet flexible behavior. These representations are acquired over the course of development in an unsupervised fashion and continuously maintained over an…

Neurons and Cognition · Quantitative Biology 2023-12-06 Nicolas Deperrois , Mihai A. Petrovici , Walter Senn , Jakob Jordan

Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly…

Human-Computer Interaction · Computer Science 2025-10-29 You-Jin Kim , Andrew D. Wilson , Jennifer Jacobs , Tobias Höllerer

Augmented Reality consists of merging live images with virtual layers of information. The rapid growth in the popularity of smartphones and tablets over recent years has provided a large base of potential users of Augmented Reality…

Instrumentation and Methods for Astrophysics · Physics 2013-06-04 Frédéric P. A. Vogt , Luke J. Shingles

Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is not an intrinsic property of digital gadgets, but evidence of…

The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most…

Graphics · Computer Science 2019-04-29 Philippe Lépinard , Sébastien Lozé

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of…

Human-Computer Interaction · Computer Science 2025-11-24 Radha Kumaran , You-Jin Kim , Emily Machniak , Shane Dirksen , Junhyung Yoon , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

We consider problems in which robots conspire to present a view of the world that differs from reality. The inquiry is motivated by the problem of validating robot behavior physically despite there being a discrepancy between the robots we…

Robotics · Computer Science 2019-09-10 Dylan A. Shell , Jason M. O'Kane

Diminished Reality (DR) is considered as the conceptual counterpart to Augmented Reality (AR), and has recently gained increasing attention from both industry and academia. Unlike AR which adds virtual objects to the real world, DR allows…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Hongyu Ke , Haoxin Wang

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han
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