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In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible,…

Computer Science and Game Theory · Computer Science 2015-03-26 Yukun Cheng , Sanming Zhou

In Network games under cooperative framework, the position value is a link based allocation rule. It is obtained from the Shapley value of an associated cooperative game where the links of the network are considered players. The Shapley…

Theoretical Economics · Economics 2023-08-08 Niharika Kakoty , Surajit Borkotokey , Rajnish Kumar , Abhijit Bora

We address the problem of locating facilities on the $[0,1]$ interval based on reports from strategic agents. The cost of each agent is her distance to the closest facility, and the global objective is to minimize either the maximum cost of…

Computer Science and Game Theory · Computer Science 2017-01-04 Iddan Golomb , Christos Tzamos

This paper explores the Mechanism Design aspects of the $m$-Capacitated Facility Location Problem where the total facility capacity is less than the number of agents. Following the framework outlined by Aziz et al., the Social Welfare of…

Computer Science and Game Theory · Computer Science 2024-07-29 Gennaro Auricchio , Harry J. Clough , Jie Zhang

We consider settings in which we wish to incentivize myopic agents (such as Airbnb landlords, who may emphasize short-term profits and property safety) to treat arriving clients fairly, in order to prevent overall discrimination against…

Computer Science and Game Theory · Computer Science 2017-05-08 Sampath Kannan , Michael Kearns , Jamie Morgenstern , Mallesh Pai , Aaron Roth , Rakesh Vohra , Z. Steven Wu

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We study a variant of the competitive facility location problem, in which a company is to locate new facilities in a market where competitor's facilities already exist. We consider the scenario where only a limited number of possible…

Optimization and Control · Mathematics 2020-02-25 Yun Hui Lin , Qingyun Tian

Reinforcement Learning frameworks, particularly those utilizing human annotations, have become an increasingly popular method for preference fine-tuning, where the outputs of a language model are tuned to match a certain set of behavioral…

Machine Learning · Computer Science 2025-10-21 Archie Chaudhury

In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed market-based resource allocation system. Multiple users decide how to distribute their budget (bids) among multiple machines…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Michal Feldman , Kevin Lai , Li Zhang

The estimation of advantage is crucial for a number of reinforcement learning algorithms, as it directly influences the choices of future paths. In this work, we propose a family of estimates based on the order statistics over the path…

Machine Learning · Computer Science 2019-09-17 Lanxin Lei , Zhizhong Li , Dahua Lin

We propose a new family of fairness definitions for classification problems that combine some of the best properties of both statistical and individual notions of fairness. We posit not only a distribution over individuals, but also a…

Machine Learning · Computer Science 2019-12-18 Michael Kearns , Aaron Roth , Saeed Sharifi-Malvajerdi

This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent…

Artificial Intelligence · Computer Science 2014-11-17 M. Buro

High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…

Machine Learning · Computer Science 2019-11-27 Zhiliang Chen

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. In this paper, we study the expected value of bounded quantitative prefix-independent objectives in the context of stochastic games. We…

Computer Science and Game Theory · Computer Science 2025-08-01 Laurent Doyen , Pranshu Gaba , Shibashis Guha

We show that discounted methods for solving continuing reinforcement learning problems can perform significantly better if they center their rewards by subtracting out the rewards' empirical average. The improvement is substantial at…

Machine Learning · Computer Science 2024-10-31 Abhishek Naik , Yi Wan , Manan Tomar , Richard S. Sutton

Rankings of people and items are at the heart of selection-making, match-making, and recommender systems, ranging from employment sites to sharing economy platforms. As ranking positions influence the amount of attention the ranked subjects…

Information Retrieval · Computer Science 2018-05-07 Asia J. Biega , Krishna P. Gummadi , Gerhard Weikum

Fair machine learning is receiving an increasing attention in machine learning fields. Researchers in fair learning have developed correlation or association-based measures such as demographic disparity, mistreatment disparity, calibration,…

Computers and Society · Computer Science 2019-11-20 Wen Huang , Yongkai Wu , Lu Zhang , Xintao Wu

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that…

Computer Science and Game Theory · Computer Science 2022-08-26 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

Current approaches to group fairness in federated learning assume the existence of predefined and labeled sensitive groups during training. However, due to factors ranging from emerging regulations to dynamics and location-dependency of…

Machine Learning · Computer Science 2024-02-26 Afroditi Papadaki , Natalia Martinez , Martin Bertran , Guillermo Sapiro , Miguel Rodrigues
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