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Benchmarks are often used as a standard to understand LLM capabilities in different domains. However, aggregate benchmark scores provide limited insight into compositional skill gaps of LLMs and how to improve them. To make these weaknesses…

Computation and Language · Computer Science 2026-04-22 Sungeun An , Swanand Ravindra Kadhe , Shailja Thakur , Chad DeLuca , Hima Patel

The Covid pandemic is a clarion call for increased sensitivity to the interconnected nature of social problems facing our world today. A future-oriented education on critical issues, such as those outlined in the United Nations Sustainable…

Computers and Society · Computer Science 2022-12-05 Gayathri Manikutty , Sreejith Sasidharan , Bhavani Rao

Learning data storytelling involves a complex web of skills. Professional and academic educational offerings typically focus on the computational literacies required, but professionals in the field employ many non-technical methods;…

Human-Computer Interaction · Computer Science 2021-08-24 R. Bhargava , D. Williams , D. D'Ignazio

This study explores the influence of an interdisciplinary intervention on creative problem-solving skills. Literature deems such skills as vital for software engineering (SE) students in higher education. 39 SE students and graphic design…

Software Engineering · Computer Science 2023-07-04 Arne Duyver , Wouter Groeneveld , Kris Aerts

As generative AI products could generate code and assist students with programming learning seamlessly, integrating AI into programming education contexts has driven much attention. However, one emerging concern is that students might get…

Human-Computer Interaction · Computer Science 2025-01-17 Xinying Hou , Zihan Wu , Xu Wang , Barbara J. Ericson

We investigate a co-design problem, encompassing simultaneous design of system infrastructure and control, through a game-theoretical framework. To this end, we propose the co-design problem as a two-layer hierarchical strategic…

Systems and Control · Electrical Eng. & Systems 2025-08-18 Julian Barreiro-Gomez , Ye Wang

This second paper in a multi-part series builds on the first, which introduced the Ways of Thinking for Engineering Design-based Physics (WoT4EDP) framework for STEM education in an introductory undergraduate physics course. Here, we apply…

Background and Context: While debugging is recognized as an essential practice, for many students, encountering bugs can generate emotional responses such as fear and anxiety that can lead to disengagement and the avoidance of computer…

Computers and Society · Computer Science 2024-02-13 Luis Morales-Navarro , Deborah A. Fields , Yasmin B. Kafai

Large language models (LLMs) are increasingly shaping creative work and problem-solving; however, prior research suggests that they may diminish unassisted creativity. To address this tension, a coach-like LLM environment was developed that…

Human-Computer Interaction · Computer Science 2025-10-31 Alon Rosenbaum , Yigal David , Eran Kaufman , Gilad Ravid , Amit Ronen , Assaf Krebs

Background: Programming skills are advantageous to navigate today's society, so it is important to teach them to students. However, failure rates for programming courses are high, and especially students who fall behind early in…

Computers and Society · Computer Science 2024-02-06 Belinda Schantong , Dominik Gorgosch , Janet Siegmund

Programming skills are rapidly becoming essential for many educational paths and career opportunities. Yet, for many international students, the traditional approach to teaching introductory programming courses can be a significant…

Human-Computer Interaction · Computer Science 2023-02-28 Chen Cao

This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…

Artificial Intelligence · Computer Science 2025-06-09 Nicole C. Wang

Intelligent Tutoring Systems often grant learners shared control over skill and problem selection. This choice brings motivational and metacognitive benefits. At the same time, past literature suggests that learners exhibit diverse…

Human-Computer Interaction · Computer Science 2026-05-26 Haley Noh , Aarna Chowdhary , Jeroen Ooge , Vincent Aleven , Conrad Borchers

AI-supported tools can help learners overcome challenges in programming education by providing adaptive assistance. However, existing research often focuses on individual tools rather than deriving broader design recommendations. A key…

Human-Computer Interaction · Computer Science 2025-03-04 Zihan Wu , Yicheng Tang , Barbara Ericson

This study investigates the challenges in designing, data collection, and implementation of a web-based Tutoring System (TS) for teaching linear equations within a developing country context. Originally designed as an Android app, the…

Generative AI tools such as ChatGPT now provide novice programmers with unprecedented access to instant, personalized support. While this holds clear promise, their influence on students' metacognitive processes remains underexplored.…

Human-Computer Interaction · Computer Science 2025-11-07 Boxuan Ma , Huiyong Li , Gen Li , Li Chen , Cheng Tang , Yinjie Xie , Chenghao Gu , Atsushi Shimada , Shin'ichi Konomi

High-quality education helps in finding a job - but student skills heterogeneity and student reluctance to move towards a professional attitude are important barriers to employability. We re-engineered some of the technical courses of a…

Software Engineering · Computer Science 2015-01-08 Vincent Ribaud , Philippe Saliou

Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present…

Data Structures and Algorithms · Computer Science 2024-05-03 Jonathan Liu , Seth Poulsen , Erica Goodwin , Hongxuan Chen , Grace Williams , Yael Gertner , Diana Franklin

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Contributing to the literature on aptitude-treatment interactions between worked examples and problem-solving, this paper addresses differential learning from the two approaches when students are positioned as domain experts learning new…

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