Related papers: Digital Accessibility Literacy: A Conceptual Frame…
Computation has revolutionized science and is gradually making its way into science teaching and learning. However, we currently lack theoretical frameworks to make sense of how students learn to use computation as a disciplinary tool. In…
Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these…
Artificial intelligence (AI) is increasingly reshaping lifelong learning by introducing new possibilities for personalized, flexible, and data-informed educational practices. In the field of adult education, AI has gained particular…
The aim of this paper is to introduce the idea of the Semantic Web to the Complexity community and set a basic ground for a project resulting in creation of Internet-based semantic network of Complexity-related information providers.…
With the emergence of generative artificial intelligence, an increasing number of individuals and organizations have begun exploring its potential to enhance productivity and improve product quality across various sectors. The field of…
As artificial intelligence (AI) systems become ubiquitous in professional contexts, there is an urgent need to equip workers, often with backgrounds outside of STEM, with the skills to use these tools effectively as well as responsibly,…
Technological progress has led to powerful computers and communication technologies that penetrate nowadays all areas of science, industry and our private lives. As a consequence, all these areas are generating digital traces of data…
As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…
Archives of libraries contain many materials, which have not yet been made available to the public. The prioritization of which content to provide and especially how to design effective access paths depend on potential users' needs. As a…
The rapid integration of conversational AI systems into educational settings has intensified ethical concerns about academic integrity, fairness, and students' cognitive development. Institutional responses have largely centered on AI…
Public universities in the US must now meet digital accessibility (DA) standards under 2024 updates to Title II of the ADA. For math instructors, course materials must be screen-reader parsable, which standard LaTeX-to-PDF workflows cannot…
Data-driven predictive models are increasingly used in education to support students, instructors, and administrators. However, there are concerns about the fairness of the predictions and uses of these algorithmic systems. In this…
The large number of reasonably priced computers, Internet broadband connectivity and rich education content has created a global phenomenon by which information and communication technology (ICT) has used to remodel education. E-learning…
The digital document evolves rapidly and spectacularly in its structure and information content conveyed on networks and information systems. Generally understood as a neutral support for information carrying a semantic value, the digital…
Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) women. Prior reviews focus on short-term efficacy or…
This paper addresses the limited attention given to blind users as content creators in Content Management Systems (CMS), a gap that remains under-explored in web accessibility research. For blind authors, effective interaction with CMS…
The integration of artificial intelligence (AI) into science education is transforming the design and function of learning materials, offering new affordances for personalization, authenticity, and accessibility. This chapter examines how…
As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…
Research in visualization literacy explores the skills required to engage with visualizations. This state-of-the-art report surveys the current literature in visualization literacy to provide a comprehensive overview of the field. We…
This chapter examines abstraction as a central principle of computing, not merely as a cognitive skill or epistemological category, but as a material and organizational practice that structures how software is built, used, and embedded in…