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Related papers: SDS -- See it, Do it, Sorted: Quadruped Skill Synt…

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The essence of quadrupeds' movements is the movement of the center of gravity, which has a pattern in the action of quadrupeds. However, the gait motion planning of the quadruped robot is time-consuming. Animals in nature can provide a…

Robotics · Computer Science 2022-03-14 Qingfeng Yao , Jilong Wang , Shuyu Yang , Cong Wang , Hongyin Zhang , Qifeng Zhang , Donglin Wang

Key challenges for the deployment of reinforcement learning (RL) agents in the real world are the discovery, representation and reuse of skills in the absence of a reward function. To this end, we propose a novel approach to learn a…

Computer Vision and Pattern Recognition · Computer Science 2020-02-07 Oier Mees , Markus Merklinger , Gabriel Kalweit , Wolfram Burgard

The learning efficiency and generalization ability of an intelligent agent can be greatly improved by utilizing a useful set of skills. However, the design of robot skills can often be intractable in real-world applications due to the…

Robotics · Computer Science 2021-06-29 Kuan Fang , Yuke Zhu , Silvio Savarese , Li Fei-Fei

Learning fine-grained movements is a challenging topic in robotics, particularly in the context of robotic hands. One specific instance of this challenge is the acquisition of fingerspelling sign language in robots. In this paper, we…

Robotics · Computer Science 2024-07-25 Federico Tavella , Aphrodite Galata , Angelo Cangelosi

In this paper, with a view toward fast deployment of learned locomotion gaits in low-cost hardware, we generate a library of walking trajectories, namely, forward trot, backward trot, side-step, and turn in our custom-built quadruped robot,…

Humans and animals are believed to use a very minimal set of trajectories to perform a wide variety of tasks including walking. Our main objective in this paper is two fold 1) Obtain an effective tool to realize these basic motion patterns…

A reinforcement learning (RL) based method that enables the robot to accomplish the assembly-type task with safety regulations is proposed. The overall strategy consists of grasping and assembly, and this paper mainly considers the assembly…

Robotics · Computer Science 2023-03-15 Yi Liu

We present a model-based framework for robot locomotion that achieves walking based on only 4.5 minutes (45,000 control steps) of data collected on a quadruped robot. To accurately model the robot's dynamics over a long horizon, we…

Machine Learning · Computer Science 2019-10-08 Yuxiang Yang , Ken Caluwaerts , Atil Iscen , Tingnan Zhang , Jie Tan , Vikas Sindhwani

Learning multiple gaits is non-trivial for legged robots, especially when encountering different terrains and velocity commands. In this work, we present an end-to-end training framework for learning multiple gaits for quadruped robots,…

Robotics · Computer Science 2023-08-08 Jinze Wu , Yufei Xue , Chenkun Qi

Developing robotic intelligent systems that can adapt quickly to unseen wild situations is one of the critical challenges in pursuing autonomous robotics. Although some impressive progress has been made in walking stability and skill…

Robotics · Computer Science 2025-02-27 Hongyin Zhang , Diyuan Shi , Zifeng Zhuang , Han Zhao , Zhenyu Wei , Feng Zhao , Sibo Gai , Shangke Lyu , Donglin Wang

With advances in reinforcement learning and imitation learning, quadruped robots can acquire diverse skills within a single policy by imitating multiple skill-specific datasets. However, the lack of datasets on complex terrains limits the…

Robotics · Computer Science 2026-03-17 Xiaoyi Wei , Peng Zhai , Jiaxin Tu , Yueqi Zhang , Yuqi Li , Zonghao Zhang , Hu Zhou , Lihua Zhang

Learning complex trajectories from demonstrations in robotic tasks has been effectively addressed through the utilization of Dynamical Systems (DS). State-of-the-art DS learning methods ensure stability of the generated trajectories;…

Robotics · Computer Science 2024-12-10 Andreas Sochopoulos , Michael Gienger , Sethu Vijayakumar

Mastering robotic manipulation skills through reinforcement learning (RL) typically requires the design of shaped reward functions. Recent developments in this area have demonstrated that using sparse rewards, i.e. rewarding the agent only…

Machine Learning · Computer Science 2021-11-12 Ozsel Kilinc , Giovanni Montana

Learning from Demonstration (LfD) is a popular approach for robots to acquire new skills, but most LfD methods suffer from imperfections in human demonstrations. Prior work typically treats these suboptimalities as random noise. In this…

Robotics · Computer Science 2025-12-18 Shijie Fang , Hang Yu , Qidi Fang , Reuben M. Aronson , Elaine S. Short

Learning from Demonstration (LfD) techniques enable robots to learn and generalize tasks from user demonstrations, eliminating the need for coding expertise among end-users. One established technique to implement LfD in robots is to encode…

We introduce One-Shot Dual-Arm Imitation Learning (ODIL), which enables dual-arm robots to learn precise and coordinated everyday tasks from just a single demonstration of the task. ODIL uses a new three-stage visual servoing (3-VS) method…

Robotics · Computer Science 2025-03-11 Yilong Wang , Edward Johns

In this paper, we propose a novel framework that allows therapists to teach robot-assisted rehabilitation exercises remotely via RGB-D video. Our system encodes demonstrations as 6-DoF body-centric trajectories using Cartesian Dynamic…

Robotics · Computer Science 2026-03-17 Ali Alabbas , Camillo Murgia , Joanne Regan , Philip Long

Quadruped robots require robust and general locomotion skills to exploit their mobility potential in complex and challenging environments. In this work, we present the first implementation of a robust end-to-end learning-based controller on…

Humans generally teach their fellow collaborators to perform tasks through a small number of demonstrations. The learnt task is corrected or extended to meet specific task goals by means of coaching. Adopting a similar framework for…

Reinforcement learning requires manual specification of a reward function to learn a task. While in principle this reward function only needs to specify the task goal, in practice reinforcement learning can be very time-consuming or even…

Machine Learning · Computer Science 2020-02-17 Kristian Hartikainen , Xinyang Geng , Tuomas Haarnoja , Sergey Levine