Related papers: The Qualitative Collapse of Concurrent Games
The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
For an arbitrary category, we consider the least class of functors con- taining the projections and closed under finite products, finite coproducts, parameterized initial algebras and parameterized final coalgebras, i.e. the class of…
Correlation self-testing of a theory addresses the question of whether we can identify the set of correlations realisable in a theory from its performance in a particular information processing task. Applied to quantum theory it aims to…
Combinatorial games are widely used in finite model theory, constraint satisfaction, modal logic and concurrency theory to characterize logical equivalences between structures. In particular, Ehrenfeucht-Fraisse games, pebble games, and…
This paper presents a monoidal category whose morphisms are games (in the sense of game theory, not game semantics) and an associated diagrammatic language. The two basic operations of a monoidal category, namely categorical composition and…
We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for…
In this paper, we give an overview of some recent work on applying tools from category theory in finite model theory, descriptive complexity, constraint satisfaction, and combinatorics. The motivations for this work come from Computer…
To understand the complexity of the dynamic of learning in differential games, we decompose the game into components where the dynamic is well understood. One of the possible tools is Helmholtz's theorem, which can decompose a vector field…
We study the categorical framework for the computation of persistent homology, without reliance on a particular computational algorithm. The computation of persistent homology is commonly summarized as a matrix theorem, which we call the…
We propose an alternative to the tree representation of extensive form games. Games in product form represent information with $\sigma$-fields over a product set, and do not require an explicit description of the play temporality, as…
Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…
We review the close relationship between abstract machines for (call-by-name or call-by-value) lambda-calculi (extended with Felleisen's C) and sequent calculus, reintroducing on the way Curien-Herbelin's syntactic kit expressing the…
In previous work, Abramsky, Dawar and Wang (LiCS 2017) and Abramsky and Shah (CSL 2018) have shown how a range of model comparison games which play a central role in finite model theory, including Ehrenfeucht-Fraisse, pebbling, and…
We analyze Coquand's game-theoretic interpretation of Peano Arithmetic through the lens of elementary descent recursion. In Coquand's game semantics, winning strategies correspond to infinitary cut-free proofs and cut elimination…
We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…
The notion of homomorphism indistinguishability offers a combinatorial framework for characterizing equivalence relations of graphs, in particular equivalences in counting logics within finite model theory. That is, for certain graph…
Recently, W. Slofstra proved that the set of quantum correlations is not closed. We prove that the set of synchronous quantum correlations is not closed, which implies his result, by giving an example of a synchronous game that has a…