Related papers: Diff-SAGe: End-to-End Spatial Audio Generation Usi…
Recently, diffusion-based generative models have demonstrated remarkable performance in speech enhancement tasks. However, these methods still encounter challenges, including the lack of structural information and poor performance in low…
With the development of large-scale diffusion-based and language-modeling-based generative models, impressive progress has been achieved in text-to-audio generation. Despite producing high-quality outputs, existing text-to-audio models…
Understanding and controlling latent representations in deep generative models is a challenging yet important problem for analyzing, transforming and generating various types of data. In speech processing, inspiring from the anatomical…
Can uncorrelated surrounding sound sources be used to generate extended diffuse sound fields? By definition, targets are a constant sound pressure level, a vanishing average sound intensity, uncorrelated sound waves arriving isotropically…
Diffusion models have emerged as a dominant framework for generative modeling, but their mathematical foundations are often presented separately through diffusion probabilistic models, score-based modeling, stochastic differential…
A primary challenge when deploying speaker recognition systems in real-world applications is performance degradation caused by environmental mismatch. We propose a diffusion-based method that takes speaker embeddings extracted from a…
Existing generative models for unsupervised anomalous sound detection are limited by their inability to fully capture the complex feature distribution of normal sounds, while the potential of powerful diffusion models in this domain remains…
Diffusion-based foundation models have recently garnered much attention in the field of generative modeling due to their ability to generate images of high quality and fidelity. Although not straightforward, their recent application to the…
With recent advances of AIGC, video generation have gained a surge of research interest in both academia and industry (e.g., Sora). However, it remains a challenge to produce temporally aligned audio to synchronize the generated video,…
We propose DiffSpEx, a generative target speaker extraction method based on score-based generative modelling through stochastic differential equations. DiffSpEx deploys a continuous-time stochastic diffusion process in the complex…
Diffusion models have shown a great ability at bridging the performance gap between predictive and generative approaches for speech enhancement. We have shown that they may even outperform their predictive counterparts for non-additive…
Generative modeling has recently achieved remarkable success across image, video, and audio domains, demonstrating powerful capabilities for unified representation learning. Yet speech front-end tasks such as speech enhancement (SE), target…
Diffusion-based super-resolution (SR) models have recently garnered significant attention due to their potent restoration capabilities. But conventional diffusion models perform noise sampling from a single distribution, constraining their…
We present MGAudio, a novel flow-based framework for open-domain video-to-audio generation, which introduces model-guided dual-role alignment as a central design principle. Unlike prior approaches that rely on classifier-based or…
We introduce a novel state-space architecture for diffusion models, effectively harnessing spatial and frequency information to enhance the inductive bias towards local features in input images for image generation tasks. While state-space…
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This…
The performance of audio latent diffusion models is primarily governed by generator expressivity and the modelability of the underlying latent space. While recent research has focused primarily on the former, as well as improving the…
Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with…