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The paper proposes a physically consistent numerical discretization approach for simulating viscous compressible multicomponent flows. It has two main contributions. First, a contact discontinuity (and material interface) detector is…

Fluid Dynamics · Physics 2026-04-07 Amareshwara Sainadh Chamarthi

Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting results if the colliding objects differ significantly in size and are non-spherical. The most expensive part within such a simulation code…

Computational Geometry · Computer Science 2022-10-21 Peter J. Noble , Tobias Weinzierl

A novel numerical technique designed for interface flow simulations using the Volume of Fluid (VOF) method on arbitrary unstructured meshes has been introduced. The method is called SimPLIC, which seamlessly integrates Piecewise Linear…

Fluid Dynamics · Physics 2024-02-09 Dezhi Dai , Haomin Yuan , Albert Y. Tong , Adrian Tentner

A straightforward and computationally efficient Consecutive Cubic Spline (CCS) iterative algorithm is proposed for positioning the planar interface of the unstructured geometrical Volume-of-Fluid method in arbitrarily-shaped cells. The CCS…

Computational Physics · Physics 2025-01-08 Tomislav Maric

Accurate representation of interfaces and flux exchange is vital for coupled multiphysics simulations across a broad range of applications. Currently, coupling approaches are limited by the underlying discretization or to specific physical…

Fluid Dynamics · Physics 2026-03-10 Ethan Huff , Savio J. Poovathingal

The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…

Computational Geometry · Computer Science 2013-08-13 Rafik Aramyan , Gagik Mkrtchyan , Arman Karapetyan

Degenerate Cahn-Hilliard phase-field models provide a robust approximation of surface-diffusion-driven interface motion without explicit front tracking. In computations, however, the geometric volume enclosed by the interface -- the region…

Numerical Analysis · Mathematics 2026-02-03 Josef Musil

Counting and finding triangles in graphs is often used in real-world analytics to characterize cohesiveness and identify communities in graphs. In this paper, we propose the novel concept of a cover-edge set that can be used to find…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-19 David A. Bader , Fuhuan Li , Anya Ganeshan , Ahmet Gundogdu , Jason Lew , Oliver Alvarado Rodriguez , Zhihui Du

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

We present a flexible discretization technique for computational models of thin tubular networks embedded in a bulk domain, for example a porous medium. These systems occur in the simulation of fluid flow in vascularized biological tissue,…

Computational Engineering, Finance, and Science · Computer Science 2022-02-01 Timo Koch

This paper presents a simple and highly accurate method for capturing sharp interfaces moving in divergence-free velocity fields using the high-order Flux Reconstruction approach on unstructured grids. A well-known limitation of high-order…

Computational Physics · Physics 2020-06-22 Jabir Al Salami , Mohamed M. Kamra , Changhong Hu

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method relies on a block-based neural network architecture trained…

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

Volume approximation is an important problem found in many applications of computer graphics, vision, and image processing. The problem is about computing an accurate and compact approximate representation of 3D volumes using some simple…

Graphics · Computer Science 2013-08-20 Feng Sun , Yi-King Choi , Yizhou Yu , Wenping Wang

We propose a low-dimensional interface reduction method for elliptic interface problems based on conservative flux reconstruction. The approach combines a fitted $P_1$ finite element discretization with a flux recovery procedure following…

Numerical Analysis · Mathematics 2026-05-12 C. Attanayake , So-Hsiang Chou

Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…

Graphics · Computer Science 2018-01-09 Danielle Ezuz , Justin Solomon , Mirela Ben-Chen

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

Graphics · Computer Science 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

This paper presents and analyzes an immersed finite element (IFE) method for solving Stokes interface problems with a piecewise constant viscosity coefficient that has a jump across the interface. In the method, the triangulation does not…

Numerical Analysis · Mathematics 2025-07-24 Haifeng Ji , Feng Wang , Jinru Chen , Zhilin Li

This work is an attempt to develop an approximate scheme for estimating the volume-based truncation errors in the finite volume analysis of laminar flows. The volume-based truncation error is the net flow error across the faces of a control…

Computational Physics · Physics 2019-04-04 Amir Reza Baserinia

We consider the evolution of curve networks in two dimensions (2d) and surface clusters in three dimensions (3d). The motion of the interfaces is described by surface diffusion, with boundary conditions at the triple junction points/lines,…

Numerical Analysis · Mathematics 2022-11-07 Weizhu Bao , Harald Garcke , Robert Nürnberg , Quan Zhao
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