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In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving…
Talking head synthesis, an advanced method for generating portrait videos from a still image driven by specific content, has garnered widespread attention in virtual reality, augmented reality and game production. Recently, significant…
High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is…
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…
3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily…
Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…
Speech-Preserving Facial Expression Manipulation (SPFEM) is an innovative technique aimed at altering facial expressions in images and videos while retaining the original mouth movements. Despite advancements, SPFEM still struggles with…
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…
3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to…
Current advances in human head modeling allow the generation of plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing complete high-fidelity head models with explicitly controlled…
\emph{Topological data analysis} (TDA) has recently emerged as a new technique to extract meaningful discriminitve features from high dimensional data. In this paper, we investigate the possibility of applying TDA to improve the…
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…
Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…
Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation…