Related papers: GALA: Geometry-Aware Local Adaptive Grids for Deta…
Domain adaptation remains a challenge when there is significant manifold discrepancy between source and target domains. Although recent methods leverage manifold-aware adversarial perturbations to perform data augmentation, they often…
Articulated objects like cabinets and doors are widespread in daily life. However, directly manipulating 3D articulated objects is challenging because they have diverse geometrical shapes, semantic categories, and kinetic constraints. Prior…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, photorealistic scene reconstruction. However, conventional 3DGS frameworks typically rely on sparse point clouds derived from Structure-from-Motion (SfM), which…
What is the best representation for doing euclidean geometry on computers? These notes from a SIGGRAPH 2019 short course entitled "Geometric algebra for computer graphics" introduce projective geometric algebra (PGA) as a modern framework…
A complete representation of 3D objects requires characterizing the space of deformations in an interpretable manner, from articulations of a single instance to changes in shape across categories. In this work, we improve on a prior…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance.…
We consider the problem of efficiently approximating and encoding high-dimensional data sampled from a probability distribution $\rho$ in $\mathbb{R}^D$, that is nearly supported on a $d$-dimensional set $\mathcal{M}$ - for example…
3D scene understanding from single images is a pivotal problem in computer vision with numerous downstream applications in graphics, augmented reality, and robotics. While diffusion-based modeling approaches have shown promise, they often…
This paper presents a novel latent 3D diffusion model for the generation of neural voxel fields, aiming to achieve accurate part-aware structures. Compared to existing methods, there are two key designs to ensure high-quality and accurate…
Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it is difficult to extend this progress into the 3D domain since…
Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduce Direct3D-S2, a scalable 3D generation framework based on…
We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian…
Modern ultra-high-resolution image synthesis relies heavily on the robust generative capacity of large-scale pre-trained Latent Diffusion Models (LDMs). While recent representation alignment methods have proven effective by distilling…
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…
Generative models aim to learn the distribution of observed data by generating new instances. With the advent of neural networks, deep generative models, including variational autoencoders (VAEs), generative adversarial networks (GANs), and…
GALA (Mucciarelli et al. 2013) is a code written in standard Fortran 77 and aimed at finding the best atmospheric parameters and the abundance of individual elements by using the equivalent widths (EWs) of metallic lines, providing…
Generative models have achieved success in producing semantically plausible 2D images, but it remains challenging in 3D generation due to the absence of spatial geometry constraints. Typically, existing methods utilize geometric features as…
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…
Self-similarity is valuable to the exploration of non-local textures in single image super-resolution (SISR). Researchers usually assume that the importance of non-local textures is positively related to their similarity scores. In this…