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Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Yuqing Wang , Chuofan Ma , Zhijie Lin , Yao Teng , Lijun Yu , Shuai Wang , Jiaming Han , Jiashi Feng , Yi Jiang , Xihui Liu

Temporal networks of face-to-face interactions between individuals are useful proxies of the dynamics of social systems on fast time scales. Several empirical statistical properties of these networks have been shown to be robust across a…

Physics and Society · Physics 2023-02-03 Didier Le Bail , Mathieu Génois , Alain Barrat

The generation of realistic and contextually relevant co-speech gestures is a challenging yet increasingly important task in the creation of multimodal artificial agents. Prior methods focused on learning a direct correspondence between…

Human-Computer Interaction · Computer Science 2023-05-09 Hendric Voß , Stefan Kopp

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Xinpeng Liu , Haowen Hou , Yanchao Yang , Yong-Lu Li , Cewu Lu

In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

Masked Image Modeling (MIM) with Vector Quantization (VQ) has achieved great success in both self-supervised pre-training and image generation. However, most existing methods struggle to address the trade-off in shared latent space for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Siyuan Li , Luyuan Zhang , Zedong Wang , Juanxi Tian , Cheng Tan , Zicheng Liu , Chang Yu , Qingsong Xie , Haonan Lu , Haoqian Wang , Zhen Lei

Effective human-AI coordination requires artificial agents capable of exhibiting and responding to human-like behaviors while adapting to changing contexts. Imitation learning has emerged as one of the prominent approaches to build such…

Artificial Intelligence · Computer Science 2026-02-25 Rakshit Trivedi , Kartik Sharma , David C Parkes

Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models~(\eg, SAM) cannot accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Buzhen Huang , Chen Li , Chongyang Xu , Dongyue Lu , Jinnan Chen , Yangang Wang , Gim Hee Lee

Generating 3D-based body movements from speech shows great potential in extensive downstream applications, while it still suffers challenges in imitating realistic human movements. Predominant research efforts focus on end-to-end generation…

Artificial Intelligence · Computer Science 2025-12-16 Xin Guo , Yifan Zhao , Jia Li

A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Yuejiao Su , Yi Wang , Lei Yao , Yawen Cui , Lap-Pui Chau

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Zhi Cen , Huaijin Pi , Sida Peng , Zehong Shen , Minghui Yang , Shuai Zhu , Hujun Bao , Xiaowei Zhou

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently…

Human-Computer Interaction · Computer Science 2026-03-04 Semin Jin , Donghyuk Kim , Jeongmin Ryu , Kyung Hoon Hyun

We present a novel method for inserting objects, specifically humans, into existing images, such that they blend in a photorealistic manner, while respecting the semantic context of the scene. Our method involves three subnetworks: the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-22 Oran Gafni , Lior Wolf

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jianrong Zhang , Yangsong Zhang , Xiaodong Cun , Shaoli Huang , Yong Zhang , Hongwei Zhao , Hongtao Lu , Xi Shen

We propose a novel system for robot-to-human object handover that emulates human coworker interactions. Unlike most existing studies that focus primarily on grasping strategies and motion planning, our system focus on 1. inferring human…

Robotics · Computer Science 2025-03-06 Hanxin Zhang , Abdulqader Dhafer , Zhou Daniel Hao , Hongbiao Dong

Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Zheng Qin , Yabing Wang , Minghui Yang , Sanping Zhou , Ming Yang , Le Wang

We propose an action-conditional human motion generation method using variational implicit neural representations (INR). The variational formalism enables action-conditional distributions of INRs, from which one can easily sample…

Computer Vision and Pattern Recognition · Computer Science 2022-07-18 Pablo Cervantes , Yusuke Sekikawa , Ikuro Sato , Koichi Shinoda

I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in…

Human-Computer Interaction · Computer Science 2020-10-22 Ammar Malik , Hugo Lhachemi , Robert Shorten

The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion interactions. Diffusion models, which have already shown…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Baptiste Chopin , Hao Tang , Mohamed Daoudi

Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Samaneh Azadi , Akbar Shah , Thomas Hayes , Devi Parikh , Sonal Gupta
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