Related papers: Combining Generative and Geometry Priors for Wide-…
Advances in generative modeling based on GANs has motivated the community to find their use beyond image generation and editing tasks. In particular, several recent works have shown that GAN representations can be re-purposed for…
Facial attractiveness enhancement has been an interesting application in Computer Vision and Graphics over these years. It aims to generate a more attractive face via manipulations on image and geometry structure while preserving face…
Text-guided image editing finds applications in various creative and practical fields. While recent studies in image generation have advanced the field, they often struggle with the dual challenges of coherent image transformation and…
Human has an incredible ability to effortlessly perceive the viewpoint difference between two images containing the same object, even when the viewpoint change is astonishingly vast with no co-visible regions in the images. This remarkable…
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has…
A distortion calibration method for wide-angle lens is proposed based on fringe-pattern phase analysis. Firstly, according to the experimental result of the radial distortion of the image not related to the recording depth of field, but…
Photorealistic frontal view synthesis from a single face image has a wide range of applications in the field of face recognition. Although data-driven deep learning methods have been proposed to address this problem by seeking solutions…
In this work, we introduce a generative approach for pose-free (without camera parameters) reconstruction of 360 scenes from a sparse set of 2D images. Pose-free scene reconstruction from incomplete, pose-free observations is usually…
Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and…
Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging…
The creation of manufacturable and editable 3D shapes through Computer-Aided Design (CAD) remains a highly manual and time-consuming task, hampered by the complex topology of boundary representations of 3D solids and unintuitive design…
State-of-the-art diffusion models can generate highly realistic images based on various conditioning like text, segmentation, and depth. However, an essential aspect often overlooked is the specific camera geometry used during image…
Adaptive and flexible image editing is a desirable function of modern generative models. In this work, we present a generative model with auto-encoder architecture for per-region style manipulation. We apply a code consistency loss to…
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult…
One of the main motivations for training high quality image generative models is their potential use as tools for image manipulation. Recently, generative adversarial networks (GANs) have been able to generate images of remarkable quality.…
Generating realistic cast shadows for inserted foreground objects is a crucial yet challenging problem in image composition, where maintaining geometric consistency of shadow and object in complex scenes remains difficult due to the…
Generative adversarial networks (GANs) can now generate photo-realistic images. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN internally conditioned on a set of…
Generating realistic 3D objects from single-view images requires natural appearance, 3D consistency, and the ability to capture multiple plausible interpretations of unseen regions. Existing approaches often rely on fine-tuning pretrained…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
We present a novel method that integrates subspace modeling with an adaptive generative image prior for high-dimensional MR image reconstruction. The subspace model imposes an explicit low-dimensional representation of the high-dimensional…