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In this paper, we review the key figures of merit to assess the performance of advanced random access (RA) schemes exploiting physical layer coding, repetitions and collision resolution techniques. We then investigate RA modeling aspects…

Information Theory · Computer Science 2018-01-22 Alberto Mengali , Riccardo De Gaudenzi , Cedomir Stefanovic

This paper focuses on the issue of energy efficiency in wireless data networks through a game theoretic approach. The case considered is that in which each user is allowed to vary its transmit power, spreading code, and uplink receiver in…

Information Theory · Computer Science 2007-07-13 Stefano Buzzi , H. Vincent Poor

We suggest a novel stochastic-approximation algorithm to compute a symmetric Nash-equilibrium strategy in a general queueing game with a finite action space. The algorithm involves a single simulation of the queueing process with dynamic…

Probability · Mathematics 2023-08-30 Liron Ravner , Ran I. Snitkovsky

The term rational has become synonymous with maximizing expected payoff in the definition of the best response in Nash setting. In this work, we consider stochastic games in which players engage only once, or at most a limited number of…

Computer Science and Game Theory · Computer Science 2020-02-21 Ali Yekkehkhany , Timothy Murray , Rakesh Nagi

A crowdsourced wireless community network can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with each other. This paper…

Computer Science and Game Theory · Computer Science 2016-02-25 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

In the Internet-of-Things (IoT), random access is employed for devices to share a common access channel in packet transmission with low signaling overhead. Although a retransmission strategy is necessary for packet collision resolution, it…

Information Theory · Computer Science 2019-07-23 Jinho Choi

We propose a novel distributed random access scheme for wireless networks based on slotted ALOHA, motivated by the analogies between successive interference cancellation and iterative belief-propagation decoding on erasure channels. The…

Information Theory · Computer Science 2016-11-15 Cedomir Stefanovic , Petar Popovski , Dejan Vukobratovic

Engineers have numerous low-power wireless sensor devices in the current network setup for the Internet of Things, such as ZigBee, LoRaWAN, ANT, or Bluetooth. These low-power wireless sensors are the best candidates to transfer and collect…

Computer Science and Game Theory · Computer Science 2021-11-22 Mohammad Reza Heidarpour , Mohammad Hossein Manshaei

Computing approximate Nash equilibria in multi-player general-sum Markov games is a computationally intractable task. However, multi-player Markov games with certain cooperative or competitive structures might circumvent this…

Computer Science and Game Theory · Computer Science 2023-08-17 Zailin Ma , Jiansheng Yang , Zhihua Zhang

With the increasing connectivity enabled by the Internet of Things (IoT), security becomes a critical concern, and the users should invest to secure their IoT applications. Due to the massive devices in the IoT network, users cannot be…

Computer Science and Game Theory · Computer Science 2019-05-24 Juntao Chen , Quanyan Zhu

Emerging communication networks are envisioned to support massive wireless connectivity of heterogeneous devices with sporadic traffic and diverse requirements in terms of latency, reliability, and bandwidth. Providing multiple access to an…

Information Theory · Computer Science 2023-04-19 Sajad Daei , Marios Kountouris

Dynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an emerging and promising multimedia streaming technique, owing to its capability of dealing with the variability of networks. Rate adaptation mechanism, a challenging and…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Hui Yuan , Huayong Fu , Ju Liu , Junhui Hou , Sam Kwong

In this paper we consider random access wireless multi-hop mesh networks with multi-packet reception capabilities where multiple flows are forwarded to the gateways through node disjoint paths. We address the issue of aggregate…

Networking and Internet Architecture · Computer Science 2016-11-15 Manolis Ploumidis , Nikolaos Pappas , Apostolos Traganitis

To what extent does the structure of the players' strategy space influence the efficiency of decentralized solutions in congestion games? In this work, we investigate whether better performance are possible when restricting to load…

Computer Science and Game Theory · Computer Science 2022-02-25 Vittorio Bilò , Cosimo Vinci

In this paper, we investigate the random access problem for a delay-constrained heterogeneous wireless network. As a first attempt to study this new problem, we consider a network with two users who deliver delay-constrained traffic to an…

Networking and Internet Architecture · Computer Science 2021-07-16 Danzhou Wu , Lei Deng , Zilong Liu , Yijin Zhang , Yunghsiang S. Han

In two-player zero-sum stochastic games, where two competing players make decisions under uncertainty, a pair of optimal strategies is traditionally described by Nash equilibrium and computed under the assumption that the players have…

Optimization and Control · Mathematics 2019-07-30 Yagiz Savas , Mohamadreza Ahmadi , Takashi Tanaka , Ufuk Topcu

This paper studies a class of strongly monotone games involving non-cooperative agents that optimize their own time-varying cost functions. We assume that the agents can observe other agents' historical actions and choose actions that best…

Optimization and Control · Mathematics 2023-09-04 Zifan Wang , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each player has an expectation-valued objective function depending on its local strategy and the aggregate of all players' strategies. We propose…

Optimization and Control · Mathematics 2022-05-17 Tongyu Wang , Peng Yi , Jie Chen

For wireless systems in which randomly arriving devices attempt to transmit a fixed payload to a central receiver, we develop a framework to characterize the system throughput as a function of arrival rate and per-user data rate. The…

Information Theory · Computer Science 2013-10-04 Harpreet S. Dhillon , Howard C. Huang , Harish Viswanathan , Reinaldo A. Valenzuela

We formulate and analyze a generic sequential resource access problem arising in a variety of engineering fields, where a user disposes a number of heterogeneous computing, communication, or storage resources, each characterized by the…

Networking and Internet Architecture · Computer Science 2020-12-08 Lin Chen , Anastasios Giovanidis , Wei Wang , Lin Shan
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