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We present the first systematic cross-vendor analysis of GPU instruction set architectures spanning all four major GPU vendors: NVIDIA (PTX ISA v1.0 through v9.2, Fermi through Blackwell), AMD (RDNA 1 to 4 and CDNA 1 to 4), Intel (Gen11,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-01 Ojima Abraham , Onyinye Okoli

Accelerator architectures specialize in executing SIMD (single instruction, multiple data) in lockstep. Because the majority of CUDA applications are parallelized loops, control flow information can provide an in-depth characterization of a…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-25 Robert Lim , Boyana Norris , Allen Malony

One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…

Graphics · Computer Science 2024-04-17 Pedro Centeno , João Madeiras Pereira

This study proposes a deep learning-based approach for discovering loops in programming code according to their potential for parallelization. Two genetic algorithm-based code generators were developed to produce two distinct types of code:…

Machine Learning · Computer Science 2025-10-03 Izavan dos S. Correia , Henrique C. T. Santos , Tiago A. E. Ferreira

Graphics Processing Unit, or GPUs, have been successfully adopted both for graphic computation in 3D applications, and for general purpose application (GP-GPUs), thank to their tremendous performance-per-watt. Recently, there is a big…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-03 Paolo Burgio

Data races in GPU programs pose a threat to the reliability of GPU-accelerated software stacks. Prior works proposed various dynamic (runtime) and static (compile-time) techniques to detect races in GPU programs. However, dynamic techniques…

Software Engineering · Computer Science 2026-04-06 Ajay Nayak , Anubhab Ghosh , Arkaprava Basu

We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 Keigo Nitadori , Sverre J. Aarseth

For NVIDIA GPUs, CUDA is the primary interface through which applications orchestrate GPU execution, yet much of the logic that realizes CUDA operations resides in NVIDIA's closed-source userspace driver. As a result, the translation from…

Performance · Computer Science 2026-04-30 Yuang Yan , Ian Karlin , Ryan Grant

Programming courses can be challenging for first year university students, especially for those without prior coding experience. Students initially struggle with code syntax, but as more advanced topics are introduced across a semester, the…

Programming Languages · Computer Science 2024-04-10 Valdemar Švábenský , Maciej Pankiewicz , Jiayi Zhang , Elizabeth B. Cloude , Ryan S. Baker , Eric Fouh

We present Hawkeye, a system for analyzing and reproducing GPU-level arithmetic operations. Using our framework, anyone can re-execute on a CPU the exact matrix multiplication operations underlying a machine learning model training or…

Cryptography and Security · Computer Science 2026-05-19 Erez Badash , Dan Boneh , Ilan Komargodski , Megha Srivastava

We aim to increase the flexibility at which a data worker can choose the right tool for the job, regardless of whether the tool is a code library or an interactive graphical user interface (GUI). To achieve this flexibility, we extend…

Human-Computer Interaction · Computer Science 2020-09-23 Mary Beth Kery , Donghao Ren , Fred Hohman , Dominik Moritz , Kanit Wongsuphasawat , Kayur Patel

GPUs have become essential in modern high performance computing, but programming them correctly remains a significant challenge. This difficulty arises from subtle concurrency bugs that result from the explicit management of synchronization…

Programming Languages · Computer Science 2026-05-15 Julien de Castelnau , Thomas Koehler , Arthur Charguéraud , Clément Pit-Claudel

We present a novel verification technique to prove interesting properties of a class of array programs with a symbolic parameter N denoting the size of arrays. The technique relies on constructing two slightly different versions of the same…

Programming Languages · Computer Science 2021-07-05 Supratik Chakraborty , Ashutosh Gupta , Divyesh Unadkat

Understanding GPU topology is essential for performance-related tasks in HPC or AI. Yet, unlike for CPUs with tools like hwloc, GPU information is hard to come by, incomplete, and vendor-specific. In this work, we address this gap and…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-11 Stepan Vanecek , Manuel Walter Mussbacher , Dominik Groessler , Urvij Saroliya , Martin Schulz

Various kinds of applications take advantage of GPUs through automation tools that attempt to automatically exploit the available performance of the GPU's parallel architecture. Directive-based programming models, such as OpenACC, are one…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-01-30 Kazuaki Matsumura , Simon Garcia De Gonzalo , Antonio J. Peña

Modern graphics computing units (GPUs) are designed and optimized to perform highly parallel numerical calculations. This parallelism has enabled (and promises) significant advantages, both in terms of energy performance and calculation. In…

Hardware Architecture · Computer Science 2021-10-26 Quentin Gallouédec

The discovery of inductive invariants lies at the heart of static program verification. Presently, many automatic solutions to inductive invariant generation are inflexible, only applicable to certain classes of programs, or unpredictable.…

Software Engineering · Computer Science 2017-06-16 Adam Betts , Nathan Chong , Pantazis Deligiannis , Alastair F. Donaldson , Jeroen Ketema

Graphics processing units (GPU) had evolved from a specialized hardware capable to render high quality graphics in games to a commodity hardware for effective processing blocks of data in a parallel schema. This evolution is particularly…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-26 Luis Cabellos

To execute scientific computing programs such as deep learning at high speed, GPU acceleration is a powerful option. With the recent advancements in web technologies, interfaces like WebGL and WebGPU, which utilize GPUs on the client side…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-04 Masatoshi Hidaka , Tatsuya Harada

In this work we explore the performance of CUDA in quenched lattice SU(2) simulations. CUDA, NVIDIA Compute Unified Device Architecture, is a hardware and software architecture developed by NVIDIA for computing on the GPU. We present an…

High Energy Physics - Lattice · Physics 2015-03-17 Nuno Cardoso , Pedro Bicudo
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