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Related papers: 3D Vision-Language Gaussian Splatting

200 papers

3D Shape represented as point cloud has achieve advancements in multimodal pre-training to align image and language descriptions, which is curial to object identification, classification, and retrieval. However, the discrete representations…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Haoyuan Li , Yanpeng Zhou , Yihan Zeng , Hang Xu , Xiaodan Liang

Transient objects in casual multi-view captures cause ghosting artifacts in 3D Gaussian Splatting (3DGS) reconstruction. Existing solutions relied on scene decomposition at significant memory cost or on motion-based heuristics that were…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Aditi Prabakaran , Priyesh Shukla

Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Fusang Wang , Nathan Piasco , Moussab Bennehar , Luis Roldão , Dzmitry Tsishkou , Fabien Moutarde

Understanding open-vocabulary 3D scenes with Gaussian-based representations remains challenging due to fragmented and spatially inconsistent semantic predictions across multi-view observations. In this paper, we present OpenGaFF, a novel…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Kunyi Li , Michael Niemeyer , Sen Wang , Stefano Gasperini , Nassir Navab , Federico Tombari

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

3D Gaussian Splatting (3DGS) has emerged as a powerful and efficient 3D representation for novel view synthesis. This paper extends 3DGS capabilities to inpainting, where masked objects in a scene are replaced with new contents that blend…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Mingxuan Cui , Qing Guo , Yuyi Wang , Hongkai Yu , Di Lin , Qin Zou , Ming-Ming Cheng , Xi Li

We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale semantic reasoning to enable high-fidelity extreme zoom-in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jiale Shi , Jiarui Hu , Zesong Yang , Kaixuan Luan , Hujun Bao , Zhaopeng Cui

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Mengjiao Ma , Qi Ma , Yue Li , Jiahuan Cheng , Runyi Yang , Bin Ren , Nikola Popovic , Mingqiang Wei , Nicu Sebe , Luc Van Gool , Theo Gevers , Martin R. Oswald , Danda Pani Paudel

We have introduced SegSplat, a novel framework designed to bridge the gap between rapid, feed-forward 3D reconstruction and rich, open-vocabulary semantic understanding. By constructing a compact semantic memory bank from multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Peter Siegel , Federico Tombari , Marc Pollefeys , Daniel Barath

Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Zhiru Wang , Shiyun Xie , Chengwei Pan , Guoping Wang

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Honggyu An , Jaewoo Jung , Mungyeom Kim , Chaehyun Kim , Minkyeong Jeon , Jisang Han , Kazumi Fukuda , Takuya Narihira , Hyuna Ko , Junsu Kim , Sunghwan Hong , Yuki Mitsufuji , Seungryong Kim

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

3D scene reconstruction is essential for applications in virtual reality, robotics, and autonomous driving, enabling machines to understand and interact with complex environments. Traditional 3D Gaussian Splatting techniques rely on images…

Graphics · Computer Science 2025-03-04 Changlin Song , Jiaqi Wang , Liyun Zhu , He Weng

Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Di Li , Jie Feng , Jiahao Chen , Weisheng Dong , Guanbin Li , Guangming Shi , Licheng Jiao

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Q. G. Duan , Benyun Zhao , Mingqiao Han Yijun Huang , Ben M. Chen

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yue Li , Qi Ma , Runyi Yang , Huapeng Li , Mengjiao Ma , Bin Ren , Nikola Popovic , Nicu Sebe , Ender Konukoglu , Theo Gevers , Luc Van Gool , Martin R. Oswald , Danda Pani Paudel

Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction without the need for per-scene optimization. However, existing feedforward approaches typically…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Anran Wu , Long Peng , Xin Di , Xueyuan Dai , Chen Wu , Yang Wang , Xueyang Fu , Yang Cao , Zheng-Jun Zha

Multi-modal scene reconstruction integrating RGB and thermal infrared data is essential for robust environmental perception across diverse lighting and weather conditions. However, extending 3D Gaussian Splatting (3DGS) to multi-spectral…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Zhaoqi Su , Shihai Chen , Xinyan Lin , Liqin Huang , Zhipeng Su , Xiaoqiang Lu

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Daniel Lieber , Alexander Mock , Nils Wandel
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